Library of Erudin“…for knowledge is the greatest quest of all.”Erud
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Magician

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Magicians are the summoners of the arcane arts, and wield the power to call forth everything from a loaf of bread to a huge Fire Elemental to fight for them. While not as adept at offensive spells as the Wizards, Magicians still wield considerable power in this area as well. - EverQuest manual

= Description =

Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.

Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.

Their signature ability at later levels allow them to summon a group member to their location. A highly sought-after ability in both groups and raids.

Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.

Class Titles

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Magician — Library of Erudin