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Event

The Elven Rebellion

The schism among the elves that produced the dark elves and shaped Faydwer's nations.

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Connections
Involvesrace:dark-elfInvolveszone:freeport
At a glance
Type
Event
Attested in
EQ1EQ2
Sources
13 texts

Overview

Drawn from The Founding of Ak'Anon in-game book.EQ1Primary · mirrored · best available source

Of the gnomes and the empire of Felwithe

Ever the since the first days of the elven rebellion, it had been decided by the emperor of Felwithe that the gnomes would be a free race allied with the elven empire and able to live on elven lands, much unlike the almost slave-like persecution the little tinkerers suffered under the rule of the dark elves. The gnomes had been granted lands surrounding the fertile Elizerain Lake and there existed for a century or more in peace with their elven neighbours. However, being on elven lands also meant the gnomes would have to follow elvish customs, and increasingly the gnomes began to feel out of place.

The gnomes were builders, not artists, and they could not sing or dance or play musical instruments. Elves prided themselves on their use of the bow and their long, graceful blades but gnomish arms couldn't support the lengthy elven weaponry. And while the elven language was meant to be spoken in long, descriptive, and fluid verse, the gnomes were always prone to speak in jittery and incredibly fast sentences. Slowly, a general consensus began to form among the gnomes that someday a separate gnomish kingdom would have to be formed. The gnome most responsible to bring about this change was named Biddyn.

Biddyn was born the fourth son to a poor farmer on the east of the Elizerain Lake, the gnomish territories closest to the heart of the empire. Almost immediately he recognized how much he, and even his brothers and father, hated farm work. The most joyous times in his life, as he later wrote, were the monthly festivals the gnomes held where they would gather and build all manner of fascinating machines. This, he thought, is what gnomes should be doing and he bestowed upon himself the responsibility to make sure this came to pass. Studying elven mannerisms and rhetoric on his market voyages to Felwithe with his father, Biddyn soon became a speaker the likes of which no gnome has ever equalled. His very charisma charmed everyone around him into the idea of a separate gnomish kingdom, and he soon was ready to bring his demands before the emperor. The emperor at this time was none other then Carandril, past lord of Kelethin, who had appointed the warrior Edril as his first soldier long ago and also as the head of the imperial army. Edril had served loyally and skillfully as Carandril's guard for more then a hundred years, the warrior elf being only a little more then middle-aged for his race.

Charmed by his determination and skillful speaking, Edril supported Biddyn for a separate gnomish kingdom. Even the emperor was attracted to the proposition, as a new allied kingdom would open new opportunities for trade while the gnomish loss would not be a big drain on the imperial economy. After only six days of deliberation, Carandril granted Biddyn's request and plans were immediately formed for the creation of a new gnomish homeland. The emperor severed the southern part of his empire, mostly unused and barren fields beyond the Steamfont Mountains, and gave it to the gnomes. The land was renamed "Ak'anon" which is elven for "Gift" and ten gnomish settlers as well as five elven guards were prepared to make a journey into Akanon and chart the lands.

Of the plague dragon and the formation of Ak'anon

The fifteen settlers rode out surrounded by the cheers of elves and gnomes alike, but were not heard from for many months. Finally after the fifth month of their disappearance, only one elven soldier, his clothes torn to pieces and his weapons shattered, rode solemnly through the gates of the empire. He was the last of the settlers who remained alive, and recounted his tale before an astonished imperial council. A plague dragon, with scales of an oozing black, had attacked the party soon after they had crossed into the southern lands and had claimed that the lands of Akanon were his own. For months the plague dragon chased them and hunted the gnomes and elves down. The soldier had watched each man die a slow and horrible death, and believed the dragon only let him go to give this message to the elves.

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Overview

Drawn from The History of the Teir'Dal (House Item) in-game book.EQ2Primary · mirrored · best available source

Through my own experiences, I have gained knowledge and insight into the Teir'Dal. Each part of this history tome can only be completed in its own time.

Story 1

Those who are not Teir'Dal cannot understand. They ask, "Why harbor ill-will towards others and not toward the one who tormented your kind into being?" It is easy to judge others, isn't it?

A long time ago, the gods made a pact amongst themselves to divide the world and populate it with their own beings. So came forth the dwarves, and the elves, and the others. No one thought to include Innoruuk. No one invited him.

It is no wonder, then, that he had to create us in secret. Why should we hate him, who gave us life and purpose? We are not his afterthought, but the afterthought of all others who came before. And we will not forget that.

While Innoruuk fashioned us in the dark, the others scampered around without purpose or reason. We are not made that way. Every step we take has meaning, we consider everything in its own measure.

Our ancient home is Neriak, our beautiful, ancient home, lost to us forever. I am not sentimental, yet I remember its beauty. Since we can never return home, we make do with Freeport, city of men.

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Official Lore

5

Collected official lore pieces, from in-game and out.

EQ1Primary · officialMajor source

The History of Norrath

Compiled historyVerant

From the Dawn of Time to the Present Day: The History of Norrath It is said that outside of space and time an entity known only as the Nameless exists, and that this being created all that there is and was and will be.

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EQ2Primary · mirroredMajor source

The History of the Teir'Dal (House Item)

In-game bookSOE-EQ2

Through my own experiences, I have gained knowledge and insight into the Teir'Dal. Each part of this history tome can only be completed in its own time. Story 1 Those who are not Teir'Dal cannot understand. They ask, "Why harbor ill-will towards others and not toward the one who tormented your kind into being?" It is easy to judge others, isn't it?

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EQ2Primary · mirroredMajor source

A Recent History of the Tunarians

In-game bookSOE-EQ2

A Recent History of the Tunarians The past 500 years have been that of turmoil. Our people, the Koada'Dal, have had to endure atrocities that we would not even wish upon our enemies. Beginning with the fall of Felwithe and the murder of King Thex, the inhabitants of the city were forced to flee into the mountains to survive.

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EQ2Primary · mirroredMajor source

The History of Koada'Dal (House Item)

In-game bookSOE-EQ2

Through my own experiences, I have gained knowledge and insight into the Koada'Dal. Each part of this history tome can only be completed in its own time. Story 1 We are the First Children of Tunare, the mother of the elves and all that is beautiful in the world.

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EQ1Primary · mirroredMajor source

Lore of Norrath

Compiled historyVerant

EverQuest Some various pieces of written lore: Lore: Chronicles of Gromok * Lore: The Battle of Bloody Kithicor * Lore: Tome of Ages Faydwer History: Lore: The Story of Edril * Lore: The Founding of Ak'Anon * Lore: The Founding of Crushbone The official history of Norrath follows below: In the Beginning

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Further sources

3

Lore that mentions this in passing.

Community articles

4

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

Show 4 community articles
Connections
Involves
race:dark-elf
zone:freeport
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