Legion of Mata Muram
An alien army originating from beyond Norrath that serves as the primary antagonist of the Gates of Discord expansion, composed of enslaved races including the Aneuk priests and Kyv hunters, commanded by the warlord Mata Muram.
- Type
- Faction
- Attested in
- EQ1
- Sources
- 37 texts
Overview
Drawn from Calliav's Visions — compiled history.EQ1Community article · best available source
The ravings of a mage called Calliav Giniuar who has foreseen a great and dark land across the turbulent waters of the Abysmal Sea have been recorded. His ramblings were refined and his descriptions were sketched. What resulted were outlandish stories and creatures that no Norrathian could believe or conceive. Calliav believes there is an army called the Legion of Mata Muram waiting for Norrath to greet it. As a result of Calliav's rants, he was labeled a madman once again for spouting such terrifying untruths.
For your entertainment, we'll show you a few of the mage's descriptions of strange beasts with accompanying drawings that he had a painter make under the light of a torch on a dark night when he awoke from one of his strange visions...
1. The Aneuk -- Priests of the Legion of Mata Muram
The Aneuk originate from a world of pure magic. These priests are the most powerful of their world, having channeled the strength of a god of darkness unlike anything Norrathians have seen. They have the unique ability to cause as much harm as they can heal.
While the Aneuk excel with magic, they are physically weak. Over the centuries, what used to be legs that carried them as bipedal creatures have become nothing but dangling, atrophied bone and flesh, since levitation is now used for travel. To protect their fragile bodies, they wear armor inscribed heavily with glyphs that give added protection and strength. The glyphs associated with their god also aid them in focusing and channeling their magic across realms and planes.
The race is extremely ancient, having seen many battles won and lost on many worlds. They are highly intelligent, and proudly display on their armor the skulls of kings and leaders they have conquered over the courses of their long lives.
When the Legion of Mata Muram arrived to decimate the home of the Aneuk, they were given a choice -- die or join. As the Aneuk thrive on power, torture, and conquering, several believed they would find a suitable home among the dark creatures of the legion.
Official Lore
20Collected official lore pieces, from in-game and out.
OOWMurDetain
Should you see a riftseeker beyond its borders and alone, detain them and bring them to Anguish for questioning. Do not kill or harm them to such a degree they cannot be conversed with. These orders come directly from Mata Muram himself, our great leader. Commander Grigar
Read the full sourceMy Theory About Muramites
by Garald Samer, Master Tailor I have been honored to be master tailor here on the Queen of Thorns. I have been extremely busy, but Morden has asked us to try to write our discoveries down whenever we can. For a barbarian, he is surprisingly interested in written records. Adventurers have been returning to the ship with these unusual, rune-etched scales.
Read the full sourceOltixBook
Entry 328: Ahead of schedule - we stockpiled more food than predicted for this week. Sealing up the extras and shipping them to Chef Vuzcv immediately. Spent much of the day preparing for my trial tomorrow. Looking forward to my imminent success. Entry 329: Those ungrateful curs refuse to acknowledge my contribution to the occupation of this forsaken rock.
Read the full sourceOOWNobleJelvanNewJou
That I have been given ink is curious. I feel these evil creatures want me to write all I can so they can show it to my kin, to prove their supremacy over the dragorn. I must write what I can so that the truth may be known. The Darkening was not what saw the High Council of Eight brought to its knees.
Read the full sourceMy elite ikaav,
I command you to learn the ways of the riftseekers. You, as the elite ikaav, will be tasked with learning how to command the paths between worlds and realms so that we and I, Mata Muram, can leave this world and continue the effort to build an army for my legion and superiors. We have little time to waste.
Read the full sourceEP2CLRJournal
I am nearly done. These trials are grueling beyond anything I could have imagined, but I have found wells of strength beyond what I ever imagined. When these tests are complete I should be more than worthy to serve at Mata Muram's side with my army of Disciples. Soon power will be mine, I will have the strength I need to exact my revenge.
Read the full sourceShow 14 more →
Page 5
Most remember the day they heard of the sky opening up and a dark swarm of evil pouring through it. Near the very Fortress of Serenity that guarded the Dragornian Palace, a tear in the universe opened, letting the most gruesome creatures through it -- the Muramites. Without negotiation or words, they killed all creatures that stood in their way.
Read the full sourceCommander,
Yes, I have seen the overlord and I have growing concerns. He and his magic are becoming more volatile by the day, but I can tell you no more than that. Something is amiss, but I will not betray our master to you or anyone. Keep your forces in line and await your orders as we all must do. Hold your ground against the dragorn.
Read the full sourceCouncilman Sislono Nislan, Qinimi, Court of Nihilia
"While I place my own life at risk by helping you, I feel a strong sense of honor amongst you and those who have come with you. It is because of this that I will try to help in anyway I can." "Gaining access to such a private place has always been reserved for the elders of my people.
Read the full sourceVorkiev, Nobles' Causeway
"Hello, ______. I am Vorkiev, a former smith of Dranik. Word of your battles against the Muramites has passed from ear to ear across Kuua. You bring hope to the dragorn who long to be free from the shadow of Mata Muram! Perhaps we can be of [service] to one another?" "A decade ago my forge created great suits of armor to protect Kuua's strongest warriors.
Read the full sourceAlexsa Whyte, Abysmal Sea
"Greetings traveler, my name is Alexsa and I am currently looking in to collecting samples from the strange beings that make up the Legion of Mata Muram ranks. Our initial encounters with them revealed that each one is innately resistant to certain types of weapons and weak against others.
Read the full sourceNerask, Nobles' Causeway
"Hail, fair traveler. What can I, Nerask, do for you? I know that you present little threat to me for I have heard whispers and rumors about strangers who would help us. I am naught but a poor serf without a [master]." "My master, Patorav, was a great man . . . A wise and kind one, he was.
Read the full sourceDe-van Szostek, Abysmal Sea
"There is nothing more I can tell you. If you accomplish what I ask, then I will reward you. Until then, there is nothing left to say. But you may also ask me [What have I turned in]." "Well, hello there. Have you come to listen to my tale of sorrow? Please say [yes]." "Find a place to sit, for what I am about to tell you is a tale of fourteen great adventure…
Read the full sourceGazak Klelkek, Kod'Taz
"Keep your voice down! We must not attract any [undo attention] to ourselves here. I may be the liaison for the Temple of Singular Might, but that doesn't make me any less of a target. I have kept watch of this temple since we began collecting information on the trusik and the Legion of Mata Muram.
Read the full sourceBarowsar, The Bloodfields
"Greetings, ______ . I have heard your name spoken among the few dragorn that find their way here to visit Master [Lenarsk]. They say you are an enemy of the Muramites? If so, then let me greet you properly.' The dragorn bows deeply. 'Apprentice Tanner Barowsar at your service." "Though I call him master, Lenarsk has been more like a father to me.
Read the full sourceLenarsk, The Bloodfields
"Hail to you stranger. Though I must be careful, I now know that you are sympathetic to our plight. I, Lenarsk, was a most-favored tailor to the nobles and famous hunters. They would come from far away seeking my shop, clamoring for my wares. But alas, the Muramites changed all of this when they infected our lands. Fate can be harsh at times.
Read the full sourceFezbin Fizzles, Abysmal Sea
"Well, hello traveler. Are you enjoying your stay on this wonderful ship? It is truly a wonder, isn't it? While I can see you are on the path to becoming a great adventurer, I sense that you are not yet powerful enough to help me with a task I need done. Return to me when you have experienced the world a little more."
Read the full sourceTublik Narwethar, Kod'Taz
"Welcome back, ______. Have you found any clues from the [Crumbled Sanctuary] yet? Please find anything you can and return to me as soon as possible!" "Can I help you with something? Has someone sent you? Speak up!" "If you want to see what you've completed at any time, just ask me for a [progress update]!"
Read the full sourceTurlini, Riwwi
"I recognize you! One of the adventurers we've heard tales about! There are rumors of you destroying the Legion of Mata Muram. Have you come to set us free?" "Bless you, we're saved! Listen up, friend. I've already formulated a plan to stage a quick and decisive escape, but first we need to get our hands on a complete set of shackle keys.
Read the full sourceTaromani, Riftseekers' Sanctum
"Greetings, ______. You have certainly traveled far from home. To what does Taromani owe the pleasure of this visit? Have you come to tell me a [story]?" "Splendid! I relish an opportunity to swap tales with mortals. Allow me to go first. In a shattered realm, there existed a twisted overlord that ruled all.
Read the full sourceFurther sources
16Lore that mentions this in passing.