Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Figure

Falcin

A young Wayfarers Brotherhood scout sent to investigate the vanished scouting parties on Taelosia, who returned mortally wounded after being captured and tortured by the Muramite army and died shortly after detailing their gruesome practices.

At a glance
Type
Figure
Attested in
EQ1
Sources
2 texts

Overview

Drawn from De-van Szostek, Abysmal Sea npc dialogue.EQ1Primary · mirrored · best available source

"There is nothing more I can tell you. If you accomplish what I ask, then I will reward you. Until then, there is nothing left to say. But you may also ask me [What have I turned in]."

"Well, hello there. Have you come to listen to my tale of sorrow? Please say [yes]."

"Find a place to sit, for what I am about to tell you is a tale of fourteen great adventurers who met the full force of the Muramites head on [continue]."

"When the brotherhood first arrived here, we sent out scouts to gather information about the area. Those scouts were some of our best and they were executing their task flawlessly until one day the information stopped. All of the brotherhood began to worry. We sent a young scout named Falcin to investigate. Soon after his departure, he returned in bad condition. Falcin died shortly afterward, but not before he detailed the gruesome practices of the Muramite army. This upset many, including a group of fourteen legendary adventurers who had arrived shortly after we hit land [continue]."

"Feeling that things were getting out of hand, these fourteen came to me and asked that I help them by telling them everything we had found out about the continent thus far. Seeing the light of determination in their eyes, I decided to reveal confidential information to them. I figured they would just leave things to us once they knew how serious the situation was, but knowledge of how dire things could become just fueled the spirit of honor within all of them. I told them that it would be brought under control by the brotherhood, but they refused to listen. They decided that the only solution was to destroy the leader of this invading force [continue]."

"That morning, those of them who chose to save us said goodbye to their friends and family, and the rest — all good friends of mine — asked me to honor them. They wanted me to say that I believed they would accomplish what it was they set out to do. I told them I would have a mug of ale waiting for all of them upon their triumphant return, but while I said this aloud, deep inside I knew that this would not turn out well [continue]."

"The next morning I gathered all of them together and cast a spell on their leader that would allow me to communicate with him through his mind and see what he saw. So, off they went, leaving behind six of our residents Sophia, Verna, Irena, Jenna, Gizzmu, and Aprilia to wait for their return. Days passed and nights of unrest became worse and worse as visions of their battles popped into my mind. I saw them fighting through Qinimi and stalking through the sewers. I witnessed their arrival in Yxtta where they begin to have problems making it through. I saw one of them almost fall before the rest rushed to his aid and saved him. Even through all of this, they never once considered turning back [continue]."

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Official Lore

1

Collected official lore pieces, from in-game and out.

EQ1Primary · mirroredMajor source

Fezbin Fizzles, Abysmal Sea

NPC dialogueVerant/SOE

…"The scout reports stopped coming in. We figured that maybe they had just not found anything yet, but as time went by we began to worry. That's when Morden suggested that we send someone to find one of them and learn what was going on. Young Falcin did not know what he was getting into when he volunteered to check things out for us.

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