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Figure

Meldrath the Mad

Gnome engineer of singular brilliance born as a conjoined twin to a pure-hearted brother; separated by a Steamfont tinker, he turned to dark invention and built mechanical towers to guard his keep in Faydwer.

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Connections
Rulesplace:fortress-mechanusHome regionszone:steamfontFound inzone:akanonRacerace:gnome
At a glance
Type
Figure
Attested in
EQ1EQ2
Sources
28 texts

Overview

Drawn from Meldrath: Balance Sundered in-game book.EQ1Primary · official · best available source

It is said that Meldrath had a conjoined twin with whom he was connected at the chest. One boy's heart was as pure as the waters of the Vasty Deep and his eyes shone with a beautiful light and the other's heart was as dark and cold as the waters of the Ink Sea and his eyes were as black as two pools of oil. Their two hearts beat as one, each balanced by the extreme of the other. So balanced were they, in fact, that they were both known as Meldrath because no one thought of them as two, let alone suspected the extremes of their souls. They lived in peace, gliding through Ak'Anon wrapped in each other's arms like slow dancers. Meldrath's mother, however, wanted the two sons she thought she deserved and constantly sought a way to disconnect them. One day Fizzlethorpe Bristlebane, ruler of the Plane of Mischief disguised himself as a healer and gave their mother a magic sword to disconnect them. She ran home and, finding them asleep, plunged the sword between them. Both were unharmed and the two rubbed their eyes sleepily.

She rejoiced, but as she looked from one to the other she noticed for the first time that one was beautiful and the other ugly. One looked at her with loving, sweet eyes and the other with hatred. Suddenly, the beautiful Meldrath began to rise higher and higher into the air. His mother screamed and tried to hold him down but the ugly Meldrath bit her leg and stomped on her foot. The beautiful Meldrath floated up to the surface of Norrath and into the sky and was never seen again.

Overview

No EQ2 source leads this topic — its EQ2 accounts are listed below.

Official Lore

15

Collected official lore pieces, from in-game and out.

EQ1Primary · officialPrincipal account

Meldrath: The Ambitious

In-game bookVerant/SOE

The extent of the ugly Meldraths wickedness and insanity was not at first apparent to the citizens of Ak'Anon. Meldraths temper tantrums and fits of rage abated as he matured yet still he had the look of hatred in his eyes, thus found few friends amongst his fellow gnomes.

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EQ1Primary · officialPrincipal account

Meldrath: The Malignant

In-game bookVerant/SOE

The mines of Ak'Anon had long been used as a source of materials for the construction of Ak'Anons clockwork guards and servants. That changed the day the whereabouts of the missing sorcerer Meldrath and his pupils were discovered.

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EQ1Primary · officialPrincipal account

Meldrath: The Mad

In-game bookVerant/SOE

Meldrath and his apprentices, exiled from Ak'Anon and collectively dubbed the Asylum of the Mad, began construction of a fortress deep in the Steamfont Mountains. For years the Asylum of the Mad constructed clockwork war-machines, far more advanced than any clockworks previously constructed by the tinkers, that plagued the Watchmen of Ak'Anon.

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EQ1Primary · officialPrincipal account

The Fabled Planes of Power Lore – Part 5 - 3/18/08

Official articleSOE/Daybreak · 2008

The Fabled Planes of Power Lore – Part 5 The Plane of Innovation The Plane of Innovation in its current state is an industrialized land of clockworks. Many gnomes rising into a perfect state of mind with machinery have been allowed access here. In the Plane their imaginations feed off the plane itself.

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EQ1Primary · officialPrincipal account

Secrets of Faydwer – Unfolding the Lore: Part 4 - 9/13/07

Official articleSOE/Daybreak · 2007

Secrets of Faydwer – Unfolding the Lore: Part 4 Meldrath's Majestic Mansion Meldrath's Majestic Mansion sits atop the massive flying fortress called Mechanotus. The mansion is a marvel of metal, beautiful yet harsh and hard. There are few concessions to comfort in this place.

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EQ1Primary · officialPrincipal account

Secrets of Faydwer – Unfolding the Lore: Part 2 - 8/30/07

Official articleSOE/Daybreak · 2007

Secrets of Faydwer – Unfolding the Lore: Part 2 The Gyrospire Towers – Beza and Zeka Gyrospire Beza and Zeka are two of three towers made by Meldrath specifically to guard his keep and serve as a flanking force in attacks. Gyrospire Azia was destroyed in the attack by the Gnomes from Ak`Anon while Gyrospire Beza and Zeka both remain functional.

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EQ1Primary · officialPrincipal account

Secrets of Faydwer – Unfolding the Lore: Part 3 - 9/06/07

Official articleSOE/Daybreak · 2007

Secrets of Faydwer – Unfolding the Lore: Part 3 S.H.I.P. Workshop (Somewhat Hazardous Industrial Prototype Workshop) Designed by Meldrath and built by his minions, the tower was designed to be used as an experimental laboratory where somewhat hazardous experimental research is carried out. The tower was built away from Mechanotus as a preventative measure...

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EQ1Primary · officialMajor source

Secrets of Faydwer – Unfolding the Lore: Part 11 - 11/09/07

Official articleSOE/Daybreak · 2007

…Unfolding the Lore: Part 1 – Meldrath the Mad and Fortress Mechanotus Unfolding the Lore: Part 2 – The Gyrospire Towers – Beza and Zeka Unfolding the Lore: Part 3 – The S.H.I.P. Workshop and the Steam Factory Unfolding the Lore: Part 4 – Meldrath's Majestic Mansion Unfolding the Lore: Part 5 – Curse of the Bloodmoon

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EQ1Primary · officialMajor source

Chaos in the Steamfont Mountains – 11/02/07

Official articleSOE/Daybreak · 2007

Chaos in the Steamfont Mountains The sounds of gnomish cheers and clockwork gears echo throughout the continent of Faydwer as the Steamfont Mountains transformed its appearance - but was there an unknown cost to this new paradise? Hordes of brownies and renegade steamworks have recently been spotted roaming throughout the area.

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EQ1Primary · officialMajor source

Meldrath: The Marvelous

In-game bookVerant/SOE

After his separation with his evil conjoined twin, the good Meldrath ascended into the planes. What deity is responsible for his ascension is unknown, but most attribute the act to Bristlebane Fizzlethorpe, the deity that provided Meldrath's mother with the means to separate her sons. A demi-plane came into existence as the good Meldrath ascended to the realm…

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EQ1Primary · officialMajor source

Secrets of Faydwer – Unfolding the Lore: Part 10 - 11/02/07

Official articleSOE/Daybreak · 2007

…Unfolding the Lore: Part 1 – Meldrath the Mad and Fortress Mechanotus Unfolding the Lore: Part 2 – The Gyrospire Towers – Beza and Zeka Unfolding the Lore: Part 3 – The S.H.I.P. Workshop and the Steam Factory Unfolding the Lore: Part 4 – Meldrath's Majestic Mansion Unfolding the Lore: Part 5 – Curse of the Bloodmoon

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EQ1Primary · officialMajor source

Chaos in Steamfont Incident Reports – 11/16/07

Official articleSOE/Daybreak · 2007

…Time chamber! By Marr, my suspicions are correct! The technology does exist! And if Meldrath the Mad stole Meldrath the Benevolent's ideas for steamworks....then he could certainly steal his design for a time machine! I accepted his offer and in a blinding flash of light I was suddenly somewhere else.

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EQ1Primary · officialMajor source

Secrets of Faydwer Game Update Highlights! - 11/13/07

Official articleSOE/Daybreak · 2007

…Unfolding the Lore: Part 1 – Meldrath the Mad and Fortress Mechanotus Unfolding the Lore: Part 2 – The Gyrospire Towers – Beza and Zeka Unfolding the Lore: Part 3 – The S.H.I.P. Workshop and the Steam Factory Unfolding the Lore: Part 4 – Meldrath's Majestic Mansion Unfolding the Lore: Part 5 – Curse of the Bloodmoon

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EQ1Primary · officialMajor source

EverQuest Secrets of Faydwer Preview - 11/09/07

Official articleSOE/Daybreak · 2007

…Unfolding the Lore: Part 1 – Meldrath the Mad and Fortress Mechanotus Unfolding the Lore: Part 2 – The Gyrospire Towers – Beza and Zeka Unfolding the Lore: Part 3 – The S.H.I.P. Workshop and the Steam Factory Unfolding the Lore: Part 4 – Meldrath's Majestic Mansion Unfolding the Lore: Part 5 – Curse of the Bloodmoon

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EQ1Primary · officialMajor source

ITEMNotesOculus

In-game bookVerant/SOE

Whew, I've been working on this for hours, and I still haven't gotten it all put together... It's 4 AM, I better get some rest before I run out of power. Note to self, in case I forget, here are the remaining instructions for assembling a Model XLII Spatial Temporal Oculus. Hopefully there will be time before the assault tomorrow to complete this Oculus...

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Further sources

7

Lore that mentions this in passing.

Community articles

5

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

Show 5 community articles
Connections
Rules
place:fortress-mechanus
Home regions
zone:steamfont
Found in
zone:akanon
Race
race:gnome
† opens the source text behind a claim.
Meldrath the Mad — Library of Erudin