Faydwer
The easternmost continent of classic EQ; home to gnomes, dwarves, and wood elves, plus the high elves who relocated from Antonica. Named by the high elves when they landed on its shores.

- Type
- Place
- Allegiance
- The Underfoot — Brell's makers
- Attested in
- EQ1EQ2RPG
- Sources
- 154 texts
Overview
Drawn from Secrets of Faydwer – Unfolding the Lore: Part 5 - 9/20/07 — official article.EQ1Primary · official · best available source
The Loping Plains occupy the central area of Faydwer. Once a healthy habitat for a large variety of Tunare's creations, the Loping Plains has become cursed and twisted by the influence of dark powers. From the south, the dark forces of the Bloodmoon tribe creep out from Bloodmoon Keep threatening to consume the land, while the curse of an angry god pulses from the northern coast and the Hills of Shade.
Little is known about this new tribe of orcs, but they are believed to be a splinter group from the Crushbone clan led by Ralkor Bloodmoon also known as, "The Prophet". Several rumors that these orcs are lycanthropic have drawn Norrath's most famous werewolf hunters, the Fangbreakers, to the Plains. Larquin Fangbreaker and his band of hunters have come in hopes of whipping out this new curse before it can spread beyond the plains. An unlikely ally has also emerged from the depths of Darkhallow to combat this new curse, but their ultimate goal is as yet unknown.
Along the north coast lies the Hills of Shade, a once lush landscape cursed by the fury of an angry goddess. Damned spirits of Humans and Elves roam through the ruins of their once beautiful cities, cursed to replay the fateful actions of their final days for eternity. The powerful energy of the curse has drawn several visitors to the hills. A holy order of paladins hopes to cleans the curse and free the damned spirits from their torment. Nearby, a conclave of necromancers hopes to harness the power of the curse and use it for their own malicious plans.
Meanwhile, in a dark crypt beneath the hills, the Soulbleeder continues to amass the power of thousands of souls and an army of undead. Soon the Soulbleeder will run out of spirits to consume in the Hills of Shade and certainly head south to begin the culling of the living.
Other Secrets of Faydwer Lore Articles Released:
Overview
Drawn from A Tome of True Crushbone History — in-game book.EQ2Primary · mirrored · best available source
Journal: A Preservation of Truth by Vergeth Jawcrush, A loyal son of Crushbone
I must write this quickly. It won't be long before I am branded a traitor and locked away, or perhaps subjected to some worse fate. But I cannot remain silent while my beloved empire crumbles around me.
There was a time when Clan Crushbone was pure. We could stand against any of the races that challenged our rightful rule of Faydwer. But little by little we have been corrupted from within, and now that corruption threatens to destroy our way of life.
What do I mean? I wonder if, by the time someone reads this, it will even matter. The damage could have already been done, and the glory of Clan Crushbone may only be a memory. But I must try.
The Teir'Dal came to us long ago and established a kind of alliance. It made sense, for we shared a common foe in the light elves. Our mutual interests even resulted in them sending an ambassador to stay with us. That is how the usurper came to be here.
D'Vinn was ever near to Emperor Crush, whispering in our great leader's ear of plans and promises. The emperor had proven his divine right to lead us through countless battles against our enemies. What had D'Vinn ever proven? Nothing, except his ability to deceive.
Overview
Drawn from Faydark: Legends — compiled history.RPGCommunity article · best available source
Long ago, the elves say, before even they walked this land, all of Faydwer was a single great forest that stretched from shore to shore, covering all the land. The trees were great and fair, their trunks smooth as silk and leaves golden.
This was the Suntouched Forest, so named because the sun’s light suffused every inch, turning the bark to gold and the leaves to fire, and covering the spaces between the trees with a thick carpet of golden-green grass. Animals lived here peacefully, and trees and bushes provided fruit and nuts enough for all.
Though the elves had not yet arrived in the Suntouched, the forest was not devoid of intelligent life, for here dwelt the Woodkine, an ancient race. Tall as giants, they were not cast in flesh — instead the Woodkine were great plants, their skin like that of the trees and their hair and beards like leaves and vines. The Suntouched was their home and their charge, and the Woodkine wandered it freely, tending to plants and animals alike and ensuring that the forest prospered. These gentle creatures were one with the land, and could move swiftly through even the densest thicket — some say they swung from tree branches rather than setting foot on the ground, and others that they leapt from bough to bough.
Certainly the Woodkine possessed powerful magic, yet it was magic of the land, a power focused on healing, growth, and assistance. These creatures, to hear the elves speak of them, were akin to gods, but without any arrogance — their lives belonged to the Suntouched, and all their actions were intended to aid the forest and its inhabitants. Then the Dark came to Faydwer.
No one knows how or why the darkness arrived, but suddenly the sun vanished from the sky, hidden behind heavy clouds for weeks on end. With the shadows came creatures the Suntouched had never known, ogres and orcs and trolls, dark creatures full of hate and malice and greed.
To them the Suntouched was a rich land waiting to be plundered, and they tore into it, chopping down trees to build forts and slaughtering animals for both food and amusement. They landed first in the south, and soon much of the southern portion of the forest had been cut down, leaving only stumps and grass where once had stood ancient groves.
The Woodkine were initially horrified, then angered. The land was under their protection, and for the first time these gentle creatures deliberately sought to do harm. First they struck against the intruders, knocking them aside with powerful limbs and crushing them under splayed feet. To their enemies, it seemed as if the trees themselves were attacking, and they fled to the areas they had already cut down, seeking safety amid the stumps and the darkened sky. But the Woodkine’s terrible anger, slow to build, was equally slow to abate. Yes, they had driven the intruders out, but their precious forest had been violated, and large portions of it destroyed. This could not be allowed to happen again.
Official Lore
20Collected official lore pieces, from in-game and out.
Secrets of Faydwer – Unfolding the Lore: Part 7 - 10/04/07
Secrets of Faydwer – Unfolding the Lore: Part 7 Hills of Shade The Elddar elves fled Tunaria, the land now known as Antonica, to escape the destruction that Solusek Ro wrought upon their land. They found their way east, to Faydwer. Over time on the new continent, the Elddar branched off into two distinct tribes: the Koada'dal and the Fier'dal.
Read the full sourceSecrets of Faydwer – Unfolding the Lore: Part 6 - 9/27/07
Secrets of Faydwer – Unfolding the Lore: Part 6 Bloodmoon Keep Bloodmoon Keep was once the elven holy site known as Faygannen, Temple of the Vines. Decades ago the vampire prince Mayong Mistmoore grew worried at the proximity of the holy site to Castle Mistmoore.
Read the full sourceSecrets of Faydwer Game Update Highlights! - 11/13/07
Secrets of Faydwer Game Update Highlights 11/13/07 Secrets of Faydwer Highlights Welcome to EverQuest Secrets of Faydwer, the 14th expansion for EverQuest! Secrets of Faydwer Trailer Video ( download ) The clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak'…
Read the full sourceEverQuest Secrets of Faydwer Preview - 11/09/07
EverQuest® Secrets of Faydwer™ Preview The Secrets of Faydwer is the fourteenth expansion for EverQuest and launches on Tuesday, November 13, 2007. Here's a preview of its features. The clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak'Anon.
Read the full sourceInto the Depths of: Loping Plains
Change has come to Faydwer. The Bloodmoon tribe of wereorcs have become a formidable force in the land. Secured in their southern fortress, the wereorcs send scouts and hunters out into the surrounding countryside. The Bloodmoon tribe often wars with the neighboring werewolves while the goblins and minotaurs keep mostly to themselves. Background Lore
Read the full sourceA Tome of True Crushbone History
…There was a time when Clan Crushbone was pure. We could stand against any of the races that challenged our rightful rule of Faydwer. But little by little we have been corrupted from within, and now that corruption threatens to destroy our way of life. What do I mean? I wonder if, by the time someone reads this, it will even matter.
Read the full sourceShow 14 more →
One Last Voyage (House Item)
This is the story of the merchant ship 'Katya' and her owner's last voyage to Faydwer. Supplies were running low everywhere. There were lines at the dock of noblemen and their stewards, tavern owners, hostesses, merchants and servants, all ready to pounce on whatever was coming off each ship. Merced nodded his head and rubbed his hands gleefully.
Read the full sourceWar of Fay: Armies Across the Sea
…Another volume from the diary of one young Teir'Dal soldier, written during the War of Fay. This volume tells of the Teir'Dal ships landing on Faydwer. The ships passed beneath the teleportation arch. There is no sound save a soft thrumming that hangs in the air above us. Mist curls up from the surface of the sea, covering each ship in thick draperies.
Read the full sourceThe Shores of Growth
Echoes of Faydwer Lore "Come on, Elin!" Kariya cried. He hovered at the edge of the pat and lifted an overgrown leaf out of the way of his younger sister. Elin said, pausing to catch her breath, "Are you sure it's safe now?" Kariya laughed, jumping off the thick vine and landing lightly on the sand.
Read the full sourceRise of the Orcs - The Deadtime (CollectionReward)
"Rise of the Orcs - The Deadtime" Second Edition This book details the histories of several orcish tribes when they were nothing more than savage beasts. The following historical account details the early years of the orcish people. Not much is known about these savages, for most that has been written about them speak only of their predations rather than thei…
Read the full sourceThe Storm Shepherds - Darnalithenis of Felwithe (CollectionReward)
…He would spend the next several decades living among the woodland creatures of Faydwer. He learned the secrets of moving through the trees undetected, on how to forage food from the land itself, or when the winters were hard, to track and hunt down game for his dinner.
Read the full sourceWar of Fay: Crossing the Faydark
This is another part of a journal written by a young Teir'Dal soldier during the War of Fay. During the War of Fay, many things changed or were forgotten. This book provides one person's perspective, all the more interesting as this person was part of a secretive Teir'Dal unit during the War of Fay. Travel by dark, rest during the day. The pattern repeats.
Read the full sourceWar of Fay: The Eve of Battle (Item)
This book tells the story of a young sailor aboard a ship bound for Faydwer on the eve of the War of Fay, during Norrath's Age of Turmoil. The young Teir'Dal who wrote this wanted to preserve a record of the eve of a battle. It seems the tale is not yet finished in this volume. I hope to someday find the rest of it.
Read the full sourceThe Storm Shepherds - The Calm (CollectionReward)
…Finally Danalithenis couldn't take it anymore and asked Gremius what had happened to Faydwer, to the Greater Faydark... to Felwithe. Gremius looked at Danalithenis for a moment, and said in a sympathetic tone, "All of it was destroyed in the Rending, friend. As sure as the moon is in the sky, there is no more Faydwer".
Read the full sourceEver Quest Companion The Inside Lore Of A Game World
…FAQ Pre-order the Next EO Expansion - Lost Dungeons of Norrath Zones. | Pre-order Everquest 2 Levels om elas Order Everquest: The Planes of Power Antonica. Order Everquest: The Legacy of Ykesha Faydwer Order the Everquest Trilogy — The original game plus the Kunark and Vetious expansions Odus Order Planetside and Get Free Shipping Kunark.
Read the full sourceCaptain Rohand, Qeynos
…"Stories? Stories? I saw more adventure before I was ten years tall than you'll see in your whole miserable existence. I've been everywhere, [Odus], [Faydwer], [Kunark]. . . You name it, and I can tell ya a little something 'bout it. . . If you buy me a sip of brandy, of course!" "You haven't lived until you've seen Odus. Erud was the first human to cross the…
Read the full sourceCrushbone Shoulderpads Quest
…Canloe Nusback says, 'Then serve you shall. Let your training begin on the battlefields of Faydwer. Seek out and destroy all [Crushbone orcs]. Return their belts to me. I shall also reward you for every two orc legionnaire shoulder pads returned. A warrior great enough to slay one legionnaire shall surely have no problem with another.
Read the full sourceCrushbone Belts
…Canloe Nusback says, 'Then serve you shall. Let your training begin on the battlefields of Faydwer. Seek out and destroy all [Crushbone orcs]. Return their belts to me. I shall also reward you for every two orc legionnaire shoulder pads returned. A warrior great enough to slay one legionnaire shall surely have no problem with another.
Read the full sourceRohand's Brandy
…Captain Rohand says 'Stories? Stories? I saw more adventure before I was ten years tall than you'll see in your whole miserable existence. I've been everywhere, [Odus], [Faydwer], [Kunark]. . . You name it, and I can tell ya a little something 'bout it. . . If you buy me a sip of brandy, of course!' You say, 'Tell me about Odus.'
Read the full sourceLore of Norrath
…Faydwer History: Lore: The Story of Edril * Lore: The Founding of Ak'Anon * Lore: The Founding of Crushbone The official history of Norrath follows below: In the Beginning It is said that outside of space and time an entity known only as the Nameless exists, and that this being created all that there is and was and will be.
Read the full sourceFurther sources
76Lore that mentions this in passing — the 50 strongest of 76 listed.
Show 38 more →
Community articles
57Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.