Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Place

Kunark

The continent of the Iksar, dominated by the ruins of the fallen Sebilisian Empire.

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Home ofrace:iksarContainsfaction:ring-of-scaleContainszone:cabilisContainszone:firiona-vieContainszone:skyfire
At a glance
Type
Place
Attested in
EQ1EQ2RPG
Sources
109 texts

Overview

Drawn from Kunark is a continent zone description.EQ1Primary · official · best available source

Kunark is a continent of ancient ruins and hostile lands. Records tell tale of empires lost to time, their ruined cities and hidden tombs still filled with treasures.

The evil hand of Innoruuk touched this land and spawned the Iksar, a powerful reptilian race. Once the predominant force, they now strive to rise from the ashes and reclaim their glory.

The creatures in Kunark are quite formidable and regard all as invaders. Only the elven outpost of Firiona Vie offers safe haven for adventurers.

This is no place for the weak.

Overview

Drawn from The Unclaimed Eye in-game book.EQ2Primary · mirrored · best available source

A Gorowyn Sarnak Creation Story

When the gods first came together to make the races of Norrath, they organized rows of many colored round stones before them. They divided these stones up, and when one of the gods would finish molding a new race, they would place the stones near the top of the head, giving the new race sight and life. In this way each of the races were made and placed upon the earth.

When it came time to create the Iksar, Cazic-Thule spent many long hours boasting that he had finally found the perfect design. This new race would be faster, smarter, and more versatile than any he had ever created, and leagues ahead of anything the other gods had designed – of this, Cazic-Thule was certain.

He locked himself away and worked and worked at the first Iksar, destroying them time and time again as they came up imperfect.

Finally, he found what he believed to be the final design, and set about giving it life. When he went to retrieve the stones for the Iksar, he found that one of them was missing. Howling in rage, he tore apart the Plane of Fear looking for it, uprooting trees and taking buildings apart stone by stone so that he left a wake of rubble and plant matter. But the stone was nowhere to be found.

Little did he know that the stone had fallen from his workbench and rolled and rolled until it fell straight into Norrath, landing deep in the jungles of Kunark.

Cazic-Thule was furious, but he grudgingly completed the process of creating the Iksar. He had invested far too much into these creatures to simply let them go. He took the remaining stone intended for the Iksar and split it in two, creating a finished, but imperfect, race.

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Overview

No RPG source leads this topic — its RPG accounts are listed below.

Official Lore

11

Collected official lore pieces, from in-game and out.

EQ1Primary · officialMajor source

The Rescue of Firiona Vie

Official articleVerant

…The annual festival of Tunare's Harvest was held at the newly created outpost of Firiona Vie on the continent of Kunark. The year had been a hard one that began with the capture of Tunare's Chosen, Firiona Vie, by the Iksar Danak Dhorentath. One year before, after Firiona Vie's capture, Galeth Veredeth over saw the construction of the elven outpost on the sho…

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EQ1Primary · officialMajor source

Arrival at Kunark

Official articleVerant

Firiona Vie and her friends arrived near the tiny Elven stronghold in the new lands. Tired from their journey, they stepped off of the elven ship that ferried them to the continent on the long and tiring journey. The morning air was cool and a stiff wind was blowing from off shore.

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EQ1Primary · officialMajor source

Before Green

In-game bookVerant/SOE

This is known as the Age of the Snake. The snake race known as Shissar, slithered upon Kunark. The Iksar had yet to unite. Our people had yet to learn the Black Arts and the ways of Fist and Tail. Divided, the Iksar were enslaved by the snakes. In the centuries before the Green, the Iksar were slaves of the Shissar

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EQ1Primary · officialMajor source

Encyclopedia -- Shissar, Vol. I

In-game bookVerant/SOE

…Nearly two thousand years before the appearance of the Combine Empire, the Green Mist swept over Kunark and decimated the Shissar. Over a period of a year, tens of thousands of Shissar succumbed to the green death.

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EQ1Primary · officialMajor source

Empires of Kunark Preview: Lore

Official articleSOE/Daybreak · 2016

…He has reformed the Combine Empire, building over its ruins on the Kunark continent and inviting those from all races to join him in creating a single peaceful and prosperous empire. Driven by a desire for diplomacy and a head full of noble ideas, Tsaph has plans for his empire to span all of Norrath. And his plans begin with expanding throughout Kunark.

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EQ1Primary · officialMajor source

Al'Kabor's Journal V

In-game bookVerant/SOE

Recently, I returned to the continent of Kunark. Traveling to unknown regions, I found many interesting and powerful gems, liquids, and runes. I was able to bring these items back to my laboratory in Erudin. Using my Rune, I tried several mixtures of these strange but yet very powerful items. I manage to create a fiery crystalline effect of Inferno Shock, a R…

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EQ1Primary · officialMajor source

On the Town of: Cabilis

Official articleSOE/Daybreak · 2009

…Cabilis, or New Sebilis, is the birthplace of the new iksar Empire. While many of their brothers and sisters still huddle together in smaller camps and settlements across Kunark, Cabilis is where the iksar are attempting to reclaim some of their former glory. Originally, the iksar wanted to reclaim and rebuild their ancient capital of Sebilis.

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EQ2Primary · mirroredMajor source

The Unclaimed Eye

In-game bookSOE-EQ2

…Little did he know that the stone had fallen from his workbench and rolled and rolled until it fell straight into Norrath, landing deep in the jungles of Kunark. Cazic-Thule was furious, but he grudgingly completed the process of creating the Iksar. He had invested far too much into these creatures to simply let them go.

Read the full source
EQ1Primary · officialMajor source

Ever Quest Companion The Inside Lore Of A Game World

Official articleVerant/SOE · 2003

…EverQuest, The Ruins of Kunark, The Scars of Velious, and EverQuest I are registered trademarks and The Shadows of Luclin, The Planes of Power, The Legacy of Ykesha, Hero's Call, Online Adventures, and Lords of EverQuest are trademarks of Sony Computer Entertainment America Inc. © 1999-2003 Sony Computer Entertainment America Inc. All Rights Reserved

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EQ1Primary · mirroredMajor source

Rohand's Brandy

NPC dialogueVerant/SOE

…Captain Rohand says 'Stories? Stories? I saw more adventure before I was ten years tall than you'll see in your whole miserable existence. I've been everywhere, [Odus], [Faydwer], [Kunark]. . . You name it, and I can tell ya a little something 'bout it. . . If you buy me a sip of brandy, of course!' You say, 'Tell me about Odus.'

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Further sources

55

Lore that mentions this in passing — the 50 strongest of 55 listed.

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Community articles

42

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

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Connections
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race:iksar
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zone:cabilis
zone:firiona-vie
zone:skyfire
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