Velious
The frozen southern continent, contested by the Coldain dwarves, the giants of Rallos Zek, and the dragons of Veeshan.
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- 57 texts
Overview
Drawn from New Continent Discovered! — official article.EQ1Primary · official · best available source
Day 1
We have received recent reports from Ak`Anon that a new continent has been discoveredNew marine technology recently developed by the gnomes enabled the Ak`Anon Marines to break through the Frigid
Barrier to the south of Odus and in doing so, they discovered lands previously unknown.
A remarkable marine craft created by the gnomish inventors is capable of actually breaking through thick ice, enabling them to reach new waters, dubbed the "Iceclad Ocean".
The ship has been named "Icebreaker" by its inventors, for obvious reasons.
The islands first encountered by the gnomes have been christened "The Icy Fingers" due to their shape and climate. The gnomes who discovered the continent explored these islands making various camps, many of which still remain and serve as outposts.
Geologists and historians theorize that these are the lands first populated by dragonkind in the earliest days of
Overview
No EQ2 source leads this topic — its EQ2 accounts are listed below.
Overview
No RPG source leads this topic — its RPG accounts are listed below.
Official Lore
9Collected official lore pieces, from in-game and out.
Velious Opportunities — Your Eyes Only
"-VELIOUS OPPORTUNITIES - YOUR EYES ONLY NERIAK MINISTRY OF INFORMATION My lord, In keeping with your request to find out more about Velious and the : “recent journeys being made there, I dispatched our spies to gather what information they could. We have had some success, and enclosed are transcripts of letters sent by a recent group of travelers to Velious.
Read the full sourceThe Exploration Continues
Day 2 The adventuring party has been moving on, and has discovered an even larger island, the third Icy Finger. This one is the largest and is covered with enigmatic stone monoliths in the shape of dragon heads. Our intrepid explorers were not quite sure what to make of these figures, nor of the mysterious markings on their bases.
Read the full sourceColHis2
Coldain Heritage and History: Volume II: A New World Inscribed by: Grand Historian Nicmar Using typical dwarven logic, Colin picked a direction to sail in and decided that their only hope was to keep sailing in that direction until they spotted land.
Read the full sourceColHis3
…There's an old Erudite saying that states, "Dwarves are like time itself, neither can ever remain idle." This certainly proved true for the new settlement. The miners quickly discovered that the hard- packed ice lying beneath the snow of Velious was as durable and malleable as stone.
Read the full sourceColHis5
…And so Glight presented his idea to Dain Frostreaver the First, son of Colin Dain and called Frostreaver for his efficiency in dispatching giants, and construction began. The Crystal Caverns were completed in a little under half a century. The timeliness of the project alone was proof to the Coldain that Glight had indeed been inspired by Brell.
Read the full sourceColHis4
Coldain Heritage and History: Volume IV: Our Greatest Loss Inscribed by: Grand Historian Nicmar The frost giants make up the largest population in the Eastern Wastes and consider those lands their home. Needless to say they did not take kindly to the children of Brell building a fortress along their northeastern border.
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ColHis1
Coldain Heritage and History: Volume I: Lost at Sea Inscribed by: Grand Historian Nicmar During the ancient days when the first city of the dwarves was under construction, dwarves were being sent across the lands and sea to find precious reserves of stone, crystal, and ore for the project.
Read the full sourceColHis6
…Over the centuries that followed, strange creatures began migrating into the Crystal Caverns. These monsters were a collection of the most deadly cave dwellers who inhabited the frosty caves of Velious. Unfortunately for the Coldain, these monsters used stealth and camouflage to hunt their prey.
Read the full sourceEver Quest Companion The Inside Lore Of A Game World
…EverQuest, The Ruins of Kunark, The Scars of Velious, and EverQuest I are registered trademarks and The Shadows of Luclin, The Planes of Power, The Legacy of Ykesha, Hero's Call, Online Adventures, and Lords of EverQuest are trademarks of Sony Computer Entertainment America Inc. © 1999-2003 Sony Computer Entertainment America Inc. All Rights Reserved
Read the full sourceFurther sources
40Lore that mentions this in passing.
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Community articles
7Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.