The Feerrott
A dark jungle swamp sacred to Cazic-Thule, home to trolls, ogres, and the temple Sebilis-of-old.
- Type
- Zone
- Allegiance
- The Faceless & the warband
- Levels
- 1-35
- Inhabitants
- Froglok Tads,Jungle Spiderlings,Brown Bears,Spectres
- Notable NPCs
- Roror
- Attested in
- EQ1EQ2
- Sources
- 55 texts
Overview
Drawn from The Maps of Myrist — Feerott — zone description.EQ1Primary · official
This dark and dangerous jungle is home to many wild and deadly creatures, including the Alliz Tae Ew and Alliz Evol Ew tribes of lizard men. It is said that a portal to the Plane of Fear is located somewhere in the Feerott and that fearsome minions loyal to Cazic-Thule himself prowl the murky terrain.
Within the depths of this harsh, swamp-like jungle, it is rumored there resides the ruins of an ancient temple erected in reverence and homage to The Faceless, Cazic-Thule. This lost temple has become a subject of legend and fascination for both scholars and crusaders of the Lord of Fear – though some belive that what has been lost to history is often best left in the shrouded haze of the forgotten.
In addition to the mysteries that lurk within this dark, humid, and inhospitable region, there is a well-known and much feared presence – the ogres of Oggok. The gates to their oversized, simple stone city lie in the furthest reaches of the northeastern border, and its dim-witted and hot-tempered behemoth citizens frequent the nearby swamps.
The young residents of Oggok gain strength by pummeling the native creatures of the area with their simple weapons and tools. Many other adventurers are not uncommon to this region, however. The Teir`Dal elves have made an alliance with the ogres; many of their society can be seen carrying messages and performing other duties related to upholding the alliance. The trolls of neighboring Innothule to the southeast commonly wander this land as well.
A road of earth, carved out of the overgrown foliage, runs through the jungle and connects the swamp of Innothule to Oggok and the pass that leads to the neighboring mountains of Rathe.
Overview
Drawn from Bootstrutter's Field Guide to the Feerrott — in-game book.EQ2Primary · mirrored · best available source
The Feerrott: A place filled with lush exotic beauty. This jungle has stood its ground for ages and still thrives to this day. Through the ages the children of war and the children of fear have met and vied for control of the jungle, all the while having to fend off the great dangers of the fauna and sometimes carnivorous flora. Ruins of attempted civilizations rest all about vines and roots entwined around stone, the jungle reclaiming itself. Only the tribal lizardmen have been able to maintain a long existence with this land and it is with great respect for the dangerous jungle that they still remain.
The Drowning Causeway: Made of megalithic slabs only an ogre effort could move, this stone roadway once ran from the Sunken Coast to a ogre made isle named Greenblood Port. These days the once grand causeway reaches for an isle that the sea has swallowed. Immense stones hold fast to each other as they reach deep into the Blackwater Sea to meet an isle that no longer breathes.
Explorer's Haven: Emerging from the coast a person may find themselves being chased from the ancient ogre roadway and deeper southward. Here is where, in the dense walls of the rising foothills, a path exists leading towards a hidden vale. Here in this vale few lizardman venture and here is where explorers may find a place for retreat. But remember to post watch! There is but one way into this vale and one way out. If you get trapped in here there is nowhere to run.
Thulian Glade: Representing the god of fear this location is defined by a circle formed by ancient pillars or totems of stone. The very trees that claim most structures that attempted to defy the land here refuse to enter the clearing creating a glade fit for a campsite, but bones often found within hint that this is no place to rest, the Thulian disciples are ravenous!
The Crescent Shrine: Traveling deep along the boulder paved ogre roadways one will find this ancient shrine. Massive stones line the perimeter as a great carving of a crescent creates a focal point or altar of the shrine. Ancient records tell that these were once points of energy for ogre mages. They have been reported wherever ogre empires have stood or soon to be conquered territory. I have seen such sights even in the highlands of Karana, now known as the Thundering Steppes. There they stand defiantly, but here they appear gasping for breath as the roots of the Feerrott squeeze the life from the shrine.
Murdunk's Fall: Draining from a water source unreachable Murdunk's Fall spills into the jungle floor. Two nostrils pour forth gushing green water, the blood of the ogre hero Murdunk as the orge myths record. Murdunk was the destroyer of the Rathe Council, gods of the earthen plane. He slew them and formed the Rathe Mountains and became legend. But it was here at the foothills of the Rathe Moutains that the dead gods of earth had their revenge as Murdunk slipped from a single loosened pebble and plummeted to his death at this very spot, his blood forming the Greenblood River of the jungle.
The Pyramid of Fear: Embraced by the Greenblood River on its march to the south, there is this small isle that I warn all to avoid. Sitting on this isle is one of the ancient Thulian pyramids built an eon ago before the days of man. Go no closer to it, though it surely holds treasures of the mind as well as the coinpurse. This is sacred ground to the Thulian disciples and atop the pyramid rests a herald of the abhorrent gods, a twisted and mutated creature having a vaguely humanoid appearance that suggests a more terrestrial origin, but a mangled passage of suffering into Thulian society.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
11Collected official lore pieces, from in-game and out.
House of Thule Preview – The Feerrott
There are lots of great new zones and features coming with the House of Thule expansion! Here's a sneak peek at one of the zones. Feerrott, the Dream Everyone’s favorite jungle has received a facelift! The team has smoothed out the zone’s geometry and added some new art, as well. All the familiar features are still here. Lizard men abound, ogres hulk in corne…
Read the full sourceBootstrutter's Field Guide to the Feerrott
The Feerrott: A place filled with lush exotic beauty. This jungle has stood its ground for ages and still thrives to this day. Through the ages the children of war and the children of fear have met and vied for control of the jungle, all the while having to fend off the great dangers of the fauna and sometimes carnivorous flora.
Read the full sourceFeerrott Creature Catalog (Item)
The Feerrott Creature Catalog by Pearl Honeywine The Feerrott is a dark and dangerous jungle with an equally dark and dangerous past. Through the Ages, the Feerrott has been the home to tribes of Lizardmen, ogres and other minions of Cazic-Thule. The ancient Temple of Cazic-Thule can still be found here, as well as the ruins of other lesser buildings.
Read the full sourceAlliz Evol Ew (CollectionReward)
Alliz Evol Ew Second Edition This is a folktale concerning the lizard people of the Feerrott. This is a story that tremors in the earth like the worm of below. It splits the tail as it does the tongue. This is a truth that can become a lie if it is spoken too much so beware. Listen to the tale and you will know.
Read the full sourceAlliz Tae Ew (CollectionReward)
Alliz Tae Ew Second Edition This is a folktale concerning the lizard people of the Feerrott. It looks as if it was translated from another language. This is a story made from salt whispers so one must check for the scent. This is a truth that can become a lie if it is spoken too much so beware. Listen to the tale ans you will know. Choose your Ew and you shal…
Read the full sourceAlliz Onu (CollectionReward)
Alliz Onu Second Edition This is a folktale concerning the lizard people of the Feerrott. It looks as if it was translated from another language. This is a story from wind and earth. This is a truth that can become a lie if it is spoken too much, so beware. Listen to the tale and you will know. Listen with your tongue and you shall see.
Read the full sourceShow 5 more →
Chronicle of Gromok, Volume III
Freed of any obligations of duty, the soldiers that accompanied me and I set out in search of a fortress that had not yet fallen.
Read the full sourceInto the Depths of: Cazic Thule
…Once considered a desirable place for eager and ambitious adventurers to explore, the Temple of Cazic-Thule has become dark and vicious, due to a recent infestation of The Faceless’ minions. Now it is rumored to be as deadly as the Plane of Fear itself.
Read the full sourceGukta Falls!
…Yes, it is true, Gukta fell to the might of the Trolls. The Trolls were victorious and retook their once home. While a few small skirmishes can still be found in the swamp and the lands of the Feerrott, most of the fighting has ended.
Read the full sourceThe Minions of the Mighty Creature Catalog
…Of course, no one knows from what source each of these regions derives its energy. Permafrost is within Everfrost to the far north. Within the forbidding boundaries of Lavastorm, one can find Solusek’s Eye. Cazic Thule, named for the ancient god of Fear, is entered through his ancient Temple within the jungles of the Feerrott.
Read the full sourceThe History of Ogres (House Item)
Through my own experiences, I have gained knowledge and insight into the ogres. Each part of this history tome can only be completed in its own time. Story 1 We were created by Rallos Zek. He stood at the edge of the swamp and gathered to himself armfuls of mud to shape us. We are formed of earth and water. Earth and water give us strength.
Read the full sourceFurther sources
28Lore that mentions this in passing.
Show 16 more →
Community articles
15Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
