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Zone

Halas

The barbarian city in the frozen Everfrost Peaks.

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Connections
Home ofrace:barbarianLocated inzone:everfrostSacred todeity:rallos-zekSacred todeity:erollisi-marrEQ2Sacred todeity:the-tribunal
At a glance
Type
Zone
Notable NPCs
Pulrick McNaff
Attested in
EQ1EQ2RPG
Sources
113 texts

Overview

Drawn from On the Town of: Halas - 2/15/08 official article.EQ1Primary · official

The frozen city of Halas is the home of the barbarian northmen. The northmen maintain tight family groups. The city is ruled by a council of village elders. Nearly all barbarians worship and pay homage to the Tribunal, though it is not uncommon for warriors to also pay homage to Rallos Zek. The profession of thief is frowned upon but tolerated, provided other northmen do not become the victim of thieving activity.

Halas' close proximity to Everfrost has encouraged the development of hardened warriors and resourceful shamans. All of Halas' young pupils must endure the harsh, bitter, climate and other dangers of Everfrost almost as a rite of passage.

In order to travel back and forth to Everfrost across the frigid waterway that separates from their home from Everfrost, Halasians travel on the raft known as The Gwenavyne.

Owning to the harshness of the region, warriors, rogues, shaman, beastlord and berserkers, are the only types of professions that the northmen have been able to master. However, the focus of these arts has engendered a brilliant local weapons and armor industry producing some of the finest equipment in all of Norrath.

Taverns abound here, for the lacerating cold of the frigid north is the best quelled at hearthside with soothing glass of the finest barbarian ale.

Many establishments have opened up in Halas including taverns, guildhalls, and various shops that provide basic necessities needed to survive in the frigid northern wildness.

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Overview

Drawn from Donnghail - Clan McNaggle (Version 1) in-game book.EQ2Primary · mirrored · best available source

Donnghail - Clan McNaggle Second Edition

This is a copy of the journal kept by a chieftain of the barbarian]] people of Halas. It chronicles the sad end of Halas.

Entry One: The orcs have been riled up, but I donna know what's gotten into them. It's my job to find out, though.

I canna have them causing any more problems to our people than they already have. I just hope the Tribunal has judged us worthy enough to keep the peace and to smite those beasts down before they get outta hand.

Entry Two: A couple of hunting parties have come back and told us chieftains that the orcs are gathering together. We're beginning to think that we should have voted differently during last thaw's vote.

Choosing to stop attacking those beasts for the time being so that we don't wipe them out like the mammoths may have been in folly.

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Overview

Drawn from EQRPG: The Northlands compiled history.RPGPrimary · mirrored · best available source

The Northlands

Far to the north, Antonica becomes bitterly cold, the land itself frozen and buried beneath ice and snow. These are the Northlands, where few races dare go. Yet one race not only dares but conquers, making its home here amid the ice. The Northlands are home to the barbarian nation.

The Northmen (as they call themselves) are a powerful force in their own lands. The Northern Nation is a loose collection of tribes and villages, in part owing to the harsh conditions of their lands — storms often prevent contact with other groups for weeks or even months, so the Northmen are accustomed to handling their own affairs. This makes the nation less cohesive, perhaps, but its individual components are stronger, and if the nation’s leaders were to fall, the rest of the nation could still survive. History has in fact proven this to be so, and while other nations may scoff at the Northmen and belittle their “primitive” communities, few have attempted to invade the Northlands. and no one has attempted it twice.

The icy, inhospitable lands of the frozen North are filled with unsolved mysteries and potential threats, as well as hidden treasures.

Conditions

The Northlands are cold year-round. Temperatures hardly ever rise above freezing except near the coast and along the southern border, and even in those places it rarely gets that warm. In the interior and to the north, the temperature is often below O degrees Fahrenheit, and water will freeze in an instant. For the most part, summer isa time of clear skies and temperatures just below freezing, while winter is filled with intense cold, bitter wind, and violent storms that can last for weeks or even months. The ground is always frozen, and in most places it is covered by at least a foot or more Of snow and ice. Few plants can survive here: only evergreen trees and small scrub brushes. For further details on the weather and terrain of the North, see Chapter Three.

Cutting up from the southwest and running through the center ofthe nation are the Everfrost peaks, a collection of jagged. rocky mountains, sometimes covered in treacher- ous snow and other times bare to the wind. The rest of the Northlands is mostly plains, cold flat expanses of land with nothing to shield the wind and snow. Some canyons and gulleys exist, worn deep into the rocks over time, and villages often nestle within these for protection from the harsh winds. The city of Halas sits in the largest of these canyons, an actual valley cut into the Everfrost peaks. To the east of Halas lie the Frigid Plains, vast glacial lands which even the Northmen rarely cross.

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Map

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Map of Halas

Official Lore

22

Collected official lore pieces, from in-game and out — the 22 strongest of 24 listed.

EQ1Primary · officialPrincipal account

The Maps of Myrist — Halas

Zone descriptionSony Online Entertainment · 2002

The frozen city of Halas is the home of the barbarian northmen. The northmen maintain tight family groups and the city is ruled by a council of village elders. Nearly all barbarians worship and pay homage to the "Tribunal," though it is not uncommon for warriors to also pay homage to Rallos Zek.

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EQ1Primary · officialPrincipal account

Halas Stands Against Fear

In-game bookVerant/SOE

Halas Gazette:: }-------------------------} Vol. 9 No. 8 ~ Halas Stands Against Fear ~ Our troops pierced through the potent fear created by the Troll army, but were defeated on the field of battle. Only a few of our brave warriors managed to evade death under the axe of Ykesha's army. An eyewitness report of the battle is as follows:

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EQ1Primary · mirrored5 volumes

Letters of Jonas

In-game book — a 5-part series · Verant/SOE

“Dearest Allyssa, I’m writing to you to say that I am well. I have reached Halas and met the local medicine man (or “”Shaman”” as he refers to himself). He’s a rough sort, but has a good nature, and his manner with those who are brought to him is as fine and caring as I would hope for from any of my students.

EQ2Primary · mirroredPrincipal account

Donnghail - Clan McNaggle (Version 1)

In-game bookSOE-EQ2

Donnghail - Clan McNaggle Second Edition This is a copy of the journal kept by a chieftain of the barbarian]] people of Halas. It chronicles the sad end of Halas. Entry One: The orcs have been riled up, but I donna know what's gotten into them. It's my job to find out, though. I canna have them causing any more problems to our people than they already have.

Read the full source
EQ1Primary · officialPrincipal account

HALNews

In-game bookVerant/SOE

The Halas Gazette:: }----------------------------} Volume 8, No. 1 ~Wayfarers to Build Ship~ Wayfarers Brotherhood leader, Morden Rasp, has claimed the northwestern edge of Antonica as his shipyard. He has named the area, Nedaria's Landing, after one of his leaders and close friends, reports say. Sources say that the area is still being surveyed and that Rasp…

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EQ2Primary · mirroredPrincipal account

Handbook of the Ravens of the North

In-game bookSOE-EQ2

Handbook of the Ravens of the North Halas, the ancestral home of the Northmen, is no more. Torn asunder by years of fighting with the snow orcs, the city was finally razed to the ground by the fiery chunks of Luclin raining down to fulfill the shaman's prophecy: "On the night of fire, Halas shall be consumed by earth.

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EQ1Primary · official5 volumes

Dearest Allyssa

In-game book — a 5-part series · Verant/SOE

I'm writing to you to say that I am well. I have reached Halas and met the locale medicine man (or 'Shaman' as he refers to himself). He's a rough sort, but has a good nature, and his manner with those who are brought to him is as fine and caring as I would hope for from any of my students.

EQ2Primary · mirroredPrincipal account

Over Halas (House Item)

In-game bookSOE-EQ2

"Over Halas" by Nicholl Silverfrost of Clan MacNeacail, bard. This is an excerpt from a much larger poem that describes the Shattering, its impact on the Northlands and how even after living in the south for generations, the Northmen dream of returning home. Though snow fell soft as silk Upon stone and street, now silent Flames and fire finished Halas Stone r…

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EQ1Primary · officialMajor source

The Northmen Send Aid

In-game bookVerant/SOE

…Many citizens have begun to protest the lack of aid we are giving the Guktan Army as the Trolls and Dark Elves march upon them. It also seems as though these protests are popping up all over Norrath. The only people that have decided to take action seem to be the Northmen of Halas. An elite force of Barbarians made a brave attempt to breach the siege and rend…

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EQ1Primary · officialMajor source

Ameylia The Unloved

Official articleVerant

…Ameylia was born into a troubled marriage between a clansman from Halas, in the icy wastes, and a farmer's daughter from Freeport. She got her name Ameylia SunRise even before she learned to walk - delighting on riding her father's shoulders at the morning hunt, to catch the first glimpse of the new sun.

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EQ1Primary · officialMajor source

Oct 2

In-game bookVerant/SOE

Today was an especially cold day. Never stay in Halas again. The only bright point was I met a Master Brewer named Garsen who agreed to join our group and help us explore the uncharted depths of Permafrost. He seems to speak only in rhyme which is a bit annoying but his skill with weapons makes up for it.

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EQ1Primary · officialMajor source

The Heater

Official articleVerant

A commotion erupted near the warm camp fires in the cave leading to Halas as a pair of gnomes scurried out into the cold carrying odd looking equipment.

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EQ1Primary · officialMajor source

Halasian Soldiers Clash with Ykesha

In-game bookVerant/SOE

…~ Halasian Soldiers Clash with Ykesha ~ Only Ykesha himself could defeat the warriors of Halas in an open field of battle. As steadfast allies of the Frogloks, the people of Halas made a preemptive attack against the camped armies of Ykesha. Survivors report that at first the Northmen caused many casualties in the Troll ranks.

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EQ2Primary · mirroredMajor source

Brien - Clan Icereaver (CollectionReward)

In-game bookSOE-EQ2

…This is a journal kept by a wild barbarian of the northlands who was instrumental at taking back Halas. Unfortunately, it doesn't end on a pleasant note. Excerpt: For fifteen years, I have been a babe. Today, on my Woading Day, I have been told why we struggle within the cold. We once had a home, but it was taken from us. Our people come from the orc city of…

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EQ2Primary · mirroredMajor source

In Search of the Wooly Mammoth (CollectionReward)

In-game bookSOE-EQ2

…Gathering together several brave souls, including a barbarian native to the snowy town of Halas, we began hiking northwards through the Qeynos Hills. Being careful to heed the advice of the Windstalkers, we deftly avoided all of the bears and the wolves that made these foothills their home.

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EQ2Primary · mirroredMajor source

Rise of the Orcs - The Rejoining (CollectionReward)

In-game bookSOE-EQ2

…Eventually laying siege to Halas, they would signal the death-knell for the rugged barbarians. The Snow Orcs would immediately change direction, however, after meeting with a strange visitor. Leaving Halas behind, they began marching to the south with a determined pace. The Crushbone: Not much is known about the Crushbone orcs during this time period.

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EQ2Primary · mirroredMajor source

The Blood of the Bear, Part One (House Item)

In-game bookSOE-EQ2

…During her watches now, Kiva thought about Benno. He was not of her village; his voice had an odd inflection she could not place. But he spoke Halasian as did she and he was very handsome. Gazing upwards into the stars, Kiva wondered where he came from and whether she might see him again.

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EQ2Primary · mirroredMajor source

The Blood of the Bear, Part Three (House Item)

In-game bookSOE-EQ2

…"The Horde is at the river; orcs only and I sense they are afraid of something," Benno told the village elders once Kiva introduced him. "I know not what. This is the time to push them back. Push them back beyond Halas." The village leaders agreed. This time they would be the aggressors and slay the Horde. "I go with you; I must avenge my clan," said Benno.

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EQ2Primary · mirroredMajor source

The Great Flood of Blackburrow (House Item)

In-game bookSOE-EQ2

…My home is Halas of the North. My business takes me to Qeynos Hills and for that reason alone, I must suffer the trek through the stench of the gnoll pits. Sometimes I will send ahead my pet wolf Silkie to find sport in the darkness. She enjoys the exercise, for the gnolls cannot outrun her.

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EQ2Primary · mirroredMajor source

The Blood of the Bear, Part Two (House Item)

In-game bookSOE-EQ2

This is the second part of a legend among the Northlanders concerning the Age of War. In Part One, Kiva met Benno, who was not of her village. Though the Horde had not yet come to their village, Kiva's people were prepared. With the Growth season upon them, they knew that ways previously impassable were now easier to access.

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EQ1Primary · mirroredMajor source

The Seax

NPC dialogueVerant/SOE

…Lysbith McNaff says 'Hail! Ye've come to [serve Halas], have ye not? We're the Wolves o' the North and it is our task to defend our city from harm.' You say, 'I serve Halas' Lysbith McNaff says 'Halas is surrounded by barren arctic tundra. We've many foes. Among them are the [orc troopers], [ice goblins] and the ever-present polar bears.'

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RPGPrimary · mirroredMajor source

EQRPG: The Northlands

Compiled historyfan-archive

…Cutting up from the southwest and running through the center ofthe nation are the Everfrost peaks, a collection of jagged. rocky mountains, sometimes covered in treacher- ous snow and other times bare to the wind. The rest of the Northlands is mostly plains, cold flat expanses of land with nothing to shield the wind and snow.

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Further sources

58

Lore that mentions this in passing — the 50 strongest of 58 listed.

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Community articles

22

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

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Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

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Connections
Home of
race:barbarian
Located in
zone:everfrost
Sacred to
deity:rallos-zek
deity:erollisi-marrEQ2
deity:the-tribunal
† opens the source text behind a claim.