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Zone

High Keep

Fortified toll-keep on the Antonica trade route between Freeport and Qeynos, run by Duke Carson McCabe with ties to both cities' thieves' guilds.

At a glance
Type
Zone
Levels
15-25
Inhabitants
Goblins
Notable NPCs
Lady McCabe
Attested in
EQ1
Sources
18 texts

Overview

Drawn from The Maps of Myrist — High Keep zone description.EQ1Primary · official

High Keep Hold is located underneath two sheer cliffs on the crucial trade route running between Freeport and Qeynos. The duke of the keep, Carson McCabe, collects a trade tax from all who pass through his gates, a lucrative practice indeed, as this is the only route between the two major cities of Antonica.

High Keep's militia is a rag-tag group of soldiers who are loyal to McCabe and enforce the collection of trade fees and taxes. McCabe also has close ties to the thieves' guilds in Freeport and Qeynos. Theft is not taken lightly within the walls of High Keep, but what happens outside is another story altogether. The people who live here pay the taxes and play by the rules because crime is kept to a minimum and everybody profits from the influx of merchants and traders.

Travelers from both Qeynos and Freeport often stop to rest from their hazardous journey. They are serviced by a variety of taverns, inns, and shops – all heavily guarded by McCabe's personal militia. Several inns in the hold offer games of chance.

The keep itself is surrounded by a sturdy wall of granite blocks carved from the mountain face. Banners with the heraldic seal of High Keep and the McCabe family adorn the walls, signaling allegiance to none other than Carson McCabe – much to the dismay of both Antonious Bayle II of Qeynos and Sir Lucan D`Lere of Freeport.

The inner chambers are made of fine white marble and decorated in splendor suitable for a nobleman. Guardsmen patrol the halls vigilantly, assuring obeisance to McCabe and relative peace in his stronghold.

Maps

4

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Level 1
Map of High Keep — Level 1
Level 2
Map of High Keep — Level 2
Level 3
Map of High Keep — Level 3
Level 4
Map of High Keep — Level 4

Official Lore

3

Collected official lore pieces, from in-game and out.

EQ1Primary · officialMajor source

Nurgal’s Stone

Official articleVerant

…Removing a bag from his vest, he scattered a pile of gold coins upon the table behind him and said, "Those loyal brethren that wish to escort Tyrana back to High Keep may take their payment now." Turning quickly, he marched from the room. Mouth agape, Tyrana stood in shock for a moment. Then, snarling to herself Tyrana strode indignantly from the Academy; her…

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EQ1Primary · officialMajor source

The Council

Official articleVerant

Lord Tephys of the Koada`Dal and Carson McCabe of Highkeep stared at each other with long faces over the council table in Highkeep. The meetings were not going well. Upon hearing of the Teir`Dal's plans of conquest, Tephys had immediately dispatched word to Felwithe petitioning help. He had yet to hear a reply.

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EQ1Primary · officialMajor source

Dreezil Pockitdip on Trial

Official articleVerant

Dreezil Pockitdip on Trial Three days later, Firiona had managed to assemble twelve jurors from the surrounding countryside and the visiting judge, retired soldier Furley Wiggins, in the great hall of High Keep Castle. Arvelion had been appointed to represent the prosecution and Firiona was prepared with her defense.

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Further sources

14

Lore that mentions this in passing.

Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

Show field notes →