Karnor's Castle
A Kunark fortress overrun by the undead legions of Venril Sathir.
- Type
- Zone
- Levels
- 35-55
- Inhabitants
- Iksar Skeletons,Iksar Ghosts,Sarnak Skeletons,Sarnak Ghosts,Golems,Drolvarg
- Notable NPCs
- Venril Sathir
- Attested in
- EQ1EQ2
- Sources
- 15 texts
Overview
Drawn from The Maps of Myrist — Karnor's Castle — zone description.EQ1Primary · official
Karnor's is an ancient Iksarian castle built during the height of the Iksarian Empire of Old, designed to control the southwest and hammer the giants into submission. Awesome magic was cast here, as well as unspeakable evils. Appropriately, the newly risen and bloodthirsty Venril Sathir has taken residence in the ruins, rebuilding the legendary might of Karnor to serve as the foundation for his return to the Kunark fold.
Karnor's Castle is dark, gloomy and generally in disrepair, bearing scars inflicted by the unmerciful fist of time. Venril Sathir has taken to rebuilding some parts of the castle, such as the dungeon and laboratory, while completely ignoring other areas such as the courtyard, bed chambers, and entertaining and banquet halls. These rooms remain untouched, just as the Iksar had left them hundreds of years ago.
Most of the castle is underground. The above-ground rooms and towers are usually uninhabited with the exception of patrols – undead soldiers spawned from the castle's former Iksar inhabitants. The castle's sprawling multi-leveled dungeon is where the majority of activity occurs; it also contains Venril Sathir's lair, library, and laboratory.
Venril Sathir has used his immense power and knowledge of the arcane to create a magic moat around the castle. The moat can be crossed by an ancient drawbridge, which is always heavily guarded by Venril Sathir's minions.
In the castle's war room, statues of Iksarian heroes line the walls, and are rumored to come to life and attack intruders. Within these walls, Venril directs his officers to carry out his dark biddings. Beyond the war room, a complex of rooms, corridors and cells that was once the castle's dungeon has been converted to accommodate Venril's myriad needs. It is now a powerful laboratory for resurrecting past evils…and creating new ones.
Overview
No EQ2 source leads this topic — its EQ2 accounts are listed below.
Maps
2From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
3Collected official lore pieces, from in-game and out.
The Littlest Hill Giant
The Littlest Hill Giant The story of Grumbor of the Offaltop Preface Giant tales tell of the littlest Hill Giant, Grumbor Offaltop, and the role he has to play in the Alliance of Stone between the goblins and the hill giants that broke Venril Sathir’s hold on Karnor.
Read the full sourceVenril's Plan
…Venril Sathir moved back into Karnor's Castle some 50 years ago. Before that time, the Iksar Lich-King spent more then a century in hiding in The Bile at his Fortress Varis, after his defeat at the hands The Alliance of Stone.
Read the full sourceThe Crusade of 1312 A.G.
…Karnor's Castle was the first major objective of the Crusaders. It had been taken over by a goblin clan. The goblins would soon find themselves under siege. For twenty days they held ground until the Crusaders chose to assault as a band of goblin deserters fled. A swift battle ensued and the castle was reclaimed.
Read the full sourceFurther sources
3Lore that mentions this in passing.
Community articles
8Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
Show 8 community articles →
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

