Netherbian Lair
Winding Luclin cave passages connecting Shadow Haven to Sanctus Seru and Dawnshroud Peaks, patrolled and maintained by Inquisition forces.
- Type
- Zone
- Levels
- 10-20
- Inhabitants
- Netherbian
- Attested in
- EQ1
- Sources
- 9 texts
Overview
Drawn from The Maps of Myrist — Netherbian Lair — zone description.EQ1Primary · official
These caves connect Shadow Haven to Sanctus Seru and Dawnshroud Peaks through winding passages that have a tendency to branch out into dead ends. It is patrolled and maintained by Inquisition forces, who keep the path fairly wide and free of ambush points. Signs of Inquisition engineers in the construction of Netherbian, can be found in the use of ornaments, architecture, and banners similar to what is found in Sanctus Seru, though these passages are not as well-kept as the former.
Before the arrival of the Luclin Combine Empires, a society of grotesque creatures called the Netherbian dwelled in these caves. Although their numbers have dwindled since the arrival of the Inquisition, many have somehow managed to survive.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
1Collected official lore pieces, from in-game and out.
Disciple Taloerlen, Shadow Haven
"Its a pleasure to meet you ______. I welcome you to the Midst. If you are interested in the origination of our great quarter please visit one of our many librarians. You may also be asking yourself what lies behind the door here that I guard. Well not too long ago there was a great evil that was trying to enter from the Netherbian lair into Shadowhaven.
Read the full sourceFurther sources
3Lore that mentions this in passing.
Community articles
4Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.
