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Zone

Oasis of Marr

The Oasis of Marr is a dangerous mid-level zone in the Desert of Ro on Antonica, populated by sand giants, mummies, madmen, and the fearsome sand giant Cazel.

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Connections
Home ofrace:orcLocated inzone:desert-of-roEQ2
At a glance
Type
Zone
Levels
10-40
Inhabitants
Sand Giants,Ghouls,Zombies,Mummies,Caimans,Spectres,Salt Water Crocodiles,Dune Tarantulas
Notable NPCs
SpectresLockjaw
Attested in
EQ1EQ2
Sources
10 texts

Overview

Drawn from The Maps of Myrist — Oasis of Marr zone description.EQ1Primary · official

Within the merciless, dry grip of the Northern and Southern Deserts of Ro, the beautiful Oasis of Marr stands as the desert jewel of Antonica. With fresh, crystalline waters and tall, lush palms that decorate the shore, the oasis provides shelter to a variety of creatures, many of which are aggressive and territorial.

Among the residents of the oasis are the Desert Orcs, who dwell upon the shoreline. They jealously guard the life-giving waters that enable their survival. Competition from the physically superior giants and the adventuring races of Norrath has made these orcs very hardy in comparison to their brethren found in the nearby Commonlands.

The native creatures of the oasis include the salt-water crocodiles, caiman and the enormous desert arachnids known as dune tarantulas. These creatures are essentially benign unless provoked. The undead of the oasis are more varied; they include ghouls, skeletons, mummies, and many others – all rumored to be remnants of the elven victims killed in a fiery maelstrom that consumed the ancient forest that once existed here.

Overview

Drawn from Bootstrutter's Trail Guide to the Desert of Ro (Book) in-game book.EQ2Primary · mirrored · best available source

"Bootstrutter's Guide to the Desert of Ro," by Hasten Bootstrutter. Edited by Jergo Wheybringer. This book describes the changes to the old Desert of Ro to give travellers fair warning of what to expect in these hostile lands.

Introduction: The Desert of Ro was previously mapped as three distinct sections: the Northern Desert of Ro, the Oasis of Marr and the Southern Desert of Ro. The impact of the Shattering and the Rending on these areas has rendered them virtually unrecognizable, though there are several key areas that remain. This trail guide addresses some of these areas, though your best travel guide is always common sense.

Many consider deserts to be vast, empty wastelands of dust and sand. Taking a little extra time to be mindful of one's surroundings, one will begin to see the full range of color and beauty that only a desert can offer. The gentle coloration of the natural flora and fauna is soothing, with pale gray-green sages flowing into the soft golden sands. Bursts of color, such as the Oasis of Marr, can seem almost blinding after the simple desert palate.

The Oasis of Marr: Previously situated between the Northern and Southern Deserts of Ro, the Oasis is a burst of vibrant color now located near the docks at which the Guppy II made landfall. And though the Oasis is a respite from the heat of the desert, it is by no means a safe haven. The shifting lands have brought old dangers closer by removing the natural barrier of the desert sands.

Orc Highway: Several portions of this major north-south route still exist. It remains a dangerous area for non-orcs to traverse and is best avoided by those traveling alone. Parts of the Highway lead between overhanging cliffs that are sure to provide cover and concealment to the orcs that still call this region home.

The Brigand's Boneyard: The former Deserts of Ro are not empty. Aside from the various crocodiles, caimans and sand giants, there are also a variety of small camp sites. Some of these are occupied at all seasons, while others seem to be intended for travelers. One would be wise to refrain from assuming that an empty camp is an abandoned one. The presence of various camps can be beneficial, as some of their residents are traders, willing to exchange goods for coin.

Sunken Spire: Though desert winds can reshape the lands with impressive speed, not all traces of ancient times are easily destroyed. After a particularly heavy windstorm, several spires appeared at various locations throughout the Desert of Ro. As soon as they became visible, however, a second storm quickly reburied many of them, though there are one or two that remained above the shifting sands and are still visible to this day.

Read the full source

Map

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Map of Oasis of Marr

Official Lore

1

Collected official lore pieces, from in-game and out.

EQ2Primary · mirroredMajor source

Bootstrutter's Trail Guide to the Desert of Ro (Book)

In-game bookSOE-EQ2

…Introduction: The Desert of Ro was previously mapped as three distinct sections: the Northern Desert of Ro, the Oasis of Marr and the Southern Desert of Ro. The impact of the Shattering and the Rending on these areas has rendered them virtually unrecognizable, though there are several key areas that remain.

Read the full source

Further sources

6

Lore that mentions this in passing.

Community articles

2

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

Show 2 community articles

Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

Show field notes →
Connections
Home of
race:orc
Located in
zone:desert-of-roEQ2
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