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Zone

Rathe Mountains

The Rathe Mountains

Maze-like Antonican overland zone (levels 15-35) named for the Rathe. Thirteen peaks, by aggregator etymology, stand for the Thirteen and the death of the thirteenth at Murdunk's hand.

Rathe Mountains
Canon lens
Connections
Territory offaction:alliz-ewContainsfaction:rathe-council
At a glance
Type
Zone
Allegiance
The Rallosian host — war & the cursed
Levels
10-45
Inhabitants
Hill Giants,Lizardmen,Specters,Giant Skeletons,Zombies,Bandits,Kodiaks,Grizzlies
Notable NPCs
Ankhefenmut and Zazamoukh
Attested in
EQ1EQ2
Sources
84 texts

Overview

Drawn from The Maps of Myrist — Rathe Mountains zone description.EQ1Primary · official

Ogre legends claim that each of the twelve peaks in this range sprung forth from the very spot where a member of the Rathe Council was slain by the ogre hero, Murdunk, after he invaded the Plane of Earth.

The Rathe Mountains are located just beyond the jungle of the Feerott. Peaks of granite, covered with grass and pines, tower above the lush wilderness. Adventurers are often advised to avoid the steep slopes of the mountainsides when traveling in haste, for many have lost their step and fallen to their death.

Many creatures call this place home – those natural to this region and many immigrants. Among the native inhabitants are the grizzly and kodiak bears who have roamed these mountains for countless decades. Lizardmen outcast from the rumored Lost Temple of Cazic-Thule (thought to be in the Feerott swamp) have taken shelter here, constructing small, simple tents of animal hides and carving massive obelisks out of entire trees in honor of their culture and deity.

An ancient druid circle not unlike those found throughout the rest of Norrath, stands atop a high plateau. It is a welcome spot for many adventurers fortunate enough to have gained the favor of a druidic priest. A few druid settlers and protectors can be found in this region, warding away the abominations of undead that represent the venomous shadow of corruption lurking within every corner of Norrath.

Several ruins and lone towers dot the terrain, signaling a gruesome event that occurred in recent eras past. The most mysterious of these ruins appear to be arms of stone that reach out from the mountains themselves. There are many stories surrounding this intriguing phenomenon – the most prominent being that they are the arms of the earth itself reaching out in its anguish as the Rathe Council was being slaughtered by Murdunk's army.

Overview

Drawn from Through the Rathe Mountains (House Item) in-game book.EQ2Primary · mirrored · best available source

The book is written in Koada'Dal *\aITEM 1963121826 -733412727:Through the Rathe Mountains\/a is a stack of books, and no longer offered for sale or reward

In this book, we follow the adventures of Gerren from his outpost on Lake Rathetear through the Rathe Mountains which have been taken by the Rallosian Army.

Gerren dressed simply. His task would require stealth and speed, for the aviaks reported bands of ogres patrolling the familiar paths through the Rathe Mountains. If Gerren were to break through their lines, he would need to blaze his own trail. And Gerren definitely needed to make his way through—he and fellow Guardsman Ilkalla had been at the Qeynos' outpost on Lake Rathetear for several months while the Rallosian Army crept closer. Now, the Rallosians were building an enormous barge to carry them across the water.

Ilkalla pressed a dried gnoll's foot into Gerren's hand. "For luck," she said. "I don't know why, but we've always had that in our family; I want you to carry it with you on this journey." Neither of them said it, but they both knew it was true: the likelihood of his making it through was the equivalent of the aviaks and centaurs holding the Rallosians off. They did not expect to see each other again. After a quick meal, Gerren took a little-traveled way up the face of the slope along the edge of the Lake.

"I can see now why this is travelled so infrequently," Gerren muttered, pausing for a moment to catch his breath. The rocky mountain face was so steep that in some points, Gerren would need to retrace his steps to consider the options from several angles. Once, a slice of rock upon which he was perched gave way and he slid down quite a distance before being able to stop himself.

Three-quarters of the way up was a cleft in the rocks through which this path passed. The splintered boulders forming the opening folded over on the side facing the Lake, making it impossible to peer around. Gerren knew that if the Rallosians were already on the pathway beyond the rocks, he was doomed. There was no quick escape route. He unsheathed his knife and the gnoll's foot Ilkalla had given him tumbled out, bouncing off the rocks down the face of the mountain.

"There goes the lucky gnoll's foot," Gerren thought, with a smile. Somehow, the idea that the foot of a dead creature could be lucky was amusing. He slipped through the cleft and found the way clear. Tension released in his neck, although he was still wary as he felt his way to another cluster of granite boulders marking another turn in the path.

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Map

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Map of Rathe Mountains

Official Lore

11

Collected official lore pieces, from in-game and out.

EQ1Primary · officialPrincipal account

NOTE 128367

In-game bookVerant/SOE

The cold chill of horror I felt in my heart as I looked upon what I had believed all this time to be a hillside only to recognize the structure to be the fossil of a great beast was amongst the most troubling I shall ever retell. What's most unsettling about these colossuses is how they remain intact while everything else in these hills decays into nothingnes…

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EQ2Primary · mirroredPrincipal account

Through the Rathe Mountains (House Item)

In-game bookSOE-EQ2

The book is written in Koada'Dal *\aITEM 1963121826 -733412727:Through the Rathe Mountains\/a is a stack of books, and no longer offered for sale or reward In this book, we follow the adventures of Gerren from his outpost on Lake Rathetear through the Rathe Mountains which have been taken by the Rallosian Army.

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EQ1Primary · officialMajor source

Report of the Wild 7: The Fall of Gukta

Official articleSOE/Daybreak · 2005

…Pillars of black smoke poured into the air as the camps and dwellings of the Frogloks burned. A river of bodies flowed from the bloodsoaked Commonlands to the doors of Gukta. Thousands of bodies baked under the hot sun in the lands of Rathe Mountains.

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EQ1Primary · officialMajor source

Warlord Ykesha Returns

In-game bookVerant/SOE

…"Your highness, the Temple of Marr seeks your audience on a dire matter. An invasion size army has departed Neriak for what seems to be Gukta. Hundreds of Trolls and Dark Elves are setting up camp in Rathe Mountains and the southern portion of the Desert of Ro.

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EQ1Primary · officialMajor source

Battle is joined by the Warriors of the North

In-game bookVerant/SOE

The Mining Journal:: }-------------------------} Vol. 9 No. 8 ~ Battle is joined by the Warriors of the North ~ While the rest of Norrath stands by idly and watches the situation in Gukta unfold, the Barbarian Northmen have decided to take action and take up arms against the Troll and Dark Elf armies in the mountains of Rathe.

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EQ1Primary · officialMajor source

Battle is joined by the Warriors of the North

In-game bookVerant/SOE

Kelethin Courier:: }-------------------------} Vol. 9 No. 8 ~ Battle is joined by the Warriors of the North ~ While the rest of Norrath stands by idly and watches the situation in Gukta unfold, the Barbarian Northmen have decided to take action and take up arms against the Troll and Dark Elf armies in the mountains of Rathe.

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EQ1Primary · officialMajor source

Da Swamp News

In-game bookVerant/SOE

Lanys Messes with Stuff ########################## Meez went to da mountains of Rathe da udder day and it wuz filled with nasty tings. Someone tell meez dat it was da followers of da corpse formerly knowed as Lanys T Vyl dat did it. I saw a big dragon dair too. Meez decided to let it live. Werewolves in Commonlands ##########################

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EQ1Primary · officialMajor source

Army Defeets Ice Men

In-game bookVerant/SOE

Da Oggok Nooz:: }-------------------------} Vol. 9 No. 8 ~ Army Defeets Ice Men ~ "Those foolish Barbarians," utters Captain T'Nar of da Dark Elf battalion. "So full of pride, so full of rage, and so. . . Dead.

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EQ1Primary · officialMajor source

NOTE 128362

In-game bookVerant/SOE

All attempts to break material off of the colossus have failed. Our finest steel in the hands of our strongest warriors is bent to scrap in the face of these monsters. We've given up efforts to build a foundation from this harder material and have returned to mining the native stone.

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EQ2Primary · mirroredMajor source

The Tale of Brother Zephyl

In-game bookSOE-EQ2

…For many years, Brother Zephyl safeguarded the Rathe Mountains, which at that time was a dangerous landscape fought over by many warring factions. Though remaining on the outside of any political conflicts, Brother Zephyl ensured the safety of those who traveled the roadways. This rocky region held many dangers, one of the most troublesome of which was a trib…

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EQ1Primary · mirroredMajor source

Marrey McGrannel, Ocean of Tears

NPC dialogueVerant/SOE

…"Aye, so, this takes us back many, many years ago, so it's hard to tell truth from legend, but I'll share it all with ye. I'm sure at some point in yer life, ye've either seen or heard of them sphinxes in the Rathe Mountains? And, I bet ye have [no idea] where they came from." "Indeed. Well, here is what I can tell ye and ye can decide if it's true or tale.

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Further sources

57

Lore that mentions this in passing — the 50 strongest of 57 listed.

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Community articles

15

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

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Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

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Connections
Territory of
faction:alliz-ew
Contains
faction:rathe-council
† opens the source text behind a claim.