Shar Vahl
Shar Vahl is the walled capital city of the Vah Shir on the moon of Luclin, built in the center of a large crater formed by the Shard of Norrath's impact, constructed from the phosphorescent marble-like stone called acrylia.
- Type
- Zone
- Notable NPCs
- King Raja Kerrath
- Attested in
- EQ1
- Sources
- 72 texts
Overview
Drawn from On the Town of: Shar Vahl — official article.EQ1Primary · official
The Vah Shir were the nobles of kerran society prior to the war between the Heretics and the Erudites. During this war, they were caught in a blast of experimental magic that resulted in the creation of what is now known as The Hole.
Due to their spiritual nature, the kerran nobility enjoyed some protection against the strong and violent magic. The shaman were especially quick to raise their magical defense for themselves and their warrior companions.
Written works are not used by the Vah Shir. Their reasoning holds that the impure magic that begot the cataclysm was a direct result of the research done by the Erudites, who had twisted pure spiritual magic into something unnatural. Thus, the telling of lore is passed down from generation to generation in the form of stories and songs shared by the bards and shaman.
Shar Vahl is a beautiful, walled city and is the starting point for kerran adventurers. Its grand buildings are constructed from acrylia, a marble-like stone with phosphorescent veins running through it. The city lies in the center of a large crater created by the impact of the Shard of Norrath when it hit this region of Luclin. The city is naturally protected by a surrounding canyon and further protected by fortifications constructed by the kerrans.
The Vah Shir are not intrinsically hostile to adventurers of any sort. However, if one has done something to rouse the ire of this noble, powerful race, then they would quickly find themselves at the merciless vengeance of a Vah Shir warrior's blade.
Shar Vahl houses an array of shops and taverns unlike anything on Norrath or the whole of Luclin. The Shar Vahl nearly disappeared generations past, and with their unexpected and tragic departure, their culture almost vanished as well. However, this rich and vibrant community has been restored and revitalized, having learned from past experience to evolve to a higher state.
Maps
2From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
8Collected official lore pieces, from in-game and out.
The Maps of Myrist — Shar Vahl, The City of
The Vah Shir were the nobles of kerran society prior to the war between the Heretics and the Erudites. During this war, they were caught in a blast of experimental magic that resulted in the creation of what is now known as The Hole. A portion of Norrath was ripped away from the planet, turning into a gigantic shard.
Read the full sourceSCVNews
Shar Vahl Tribune:: }----------------------------} Volume 8, No. 1 ~Wayfarers to Build Ship~ Wayfarers Brotherhood leader, Morden Rasp, has claimed the northwestern edge of Antonica as his shipyard. He has named the area, Nedaria's Landing, after one of his leaders and close friends, reports say. Sources say that the area is still being surveyed and that Rasp…
Read the full sourceWayfarers Discover Taelosia
Shar Vahl Tribune:: }----------------------------} Volume 8, No. 3 ~Wayfarers Discover Taelosia~ The Wayfarers Brotherhood took the great ship, the Queen of Thorns, across the Abysmal Sea and found a continent surrounded by turbulent storms. Using the strange new stones, the ship now rests protected off the shores.
Read the full sourceDeath Defying Mission
Shar Vahl Tribune:: }--------------------------} Volume 8, No. 4 ~Death Defying Mission~ An anonymous source has revealed that Wayfarers Brotherhood leaders Morden Rasp and Tondal Di'Xevar are on a mission to reach the highest temples of Taelosia. "All me know is dat dey gots on da little boat and sailed off to da Natimbi place.
Read the full sourceAljuum Mohim, Shar Vahl
"The wolves that I speak of have no need for sight. They are products of the darkness that surrounds us. Their ability to move in the darkness and attack in packs makes them a serious threat to any Vah Shir that walks beyond our city's gates. I fear them more than I fear the twisted little people that live in the caves around here.
Read the full sourceAnimist Poren, Shar Vahl
"Greetings ______, it is good to see you. If you have come for the first stage of Khati Sha training please show me your acrylia slate." "I have much for you to do ______. There is great need for capable Khati Sha in this new land. It is important that you progress speedily. We need to outfit you with the equipment that defines our chosen path.
Read the full sourceShow 2 more →
General Staginar, The Grimling Forest
…"As you probably know, we've been battling the grunts for nearly a generation now. They have proven to be a challenging opponent. We've inflicted great casualties upon their kind in this war, yet somehow, they seem to grow even more numerous. Barring some miracle, they will become a serious threat to Shar Vahl very soon.
Read the full sourceSpiritist Karina, Shadeweaver's Thicket
…"Loda Kai left Shar Vahl many years ago. He had set off for the distant city of Katta Castellum just north of the tenebrous mountains. We have not seen him since, but the brigands wear his family emblem. [Kedra Kai] has banished himself from our city in shame." "He stands vigil at the" "I can see that you have a brave heart. You have rescued many of the falle…
Read the full sourceFurther sources
58Lore that mentions this in passing — the 50 strongest of 58 listed.
Show 38 more →
Community articles
5Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

