Eastern Wastes
A vast frozen tundra on the continent of Velious, home to the Kromrif frost giants, Ry'Gorr snow orcs, and Coldain hunting parties, and containing the resting place of Kerafyrm the Prismatic Dragon.
- Type
- Zone
- Levels
- 20-40
- Inhabitants
- Manticore,Snow Orcs,Frost Giants,Coldain Hunters,Ulthorks,Snow Griffons
- Notable NPCs
- Garadain GlacierbaneChief Ry`Gorr
- Attested in
- EQ1
- Sources
- 19 texts
Overview
Drawn from The Maps of Myrist — Eastern Wastes, The — zone description.EQ1Primary · official
The eastern half of Velious is a cold inhospitable place, offering precious little shelter for hardy travelers that dare set foot upon Veeshan's Isle. Freezing temperatures and near-constant blizzard conditions drive most away from this land and one will only encounter creatures that have adapted to the harsh environment.
Foremost of these creatures are the Frost Giants, great lumbering beings made from flesh as hard and cold as the ice found on the tundra. The giants roam the tundra in search of food and mayhem, and are the most commonly met creatures upon the Eastern Wastes. The Kromrif, as the Frost Giants are called, have settled in the western edge of the Eastern Wastes in the foothills of the Great Divide. Their city, Kael Drakkel, is a magnificent construction of gargantuan slabs of ice and logs.
The Ry'Gorr clan of Snow Orcs also lives in the Eastern Wastes, where they have built an above ground stronghold simply known as Ry`Gorr Keep. The keep is a circular compound with rounded roofs to prevent collapse from the buildup of ice and snow.
At the center of the keep is an enormous bonfire that is kept burning throughout the frigid Velious nights. Surrounding the stronghold are stone spikes whereupon the victims of the Snow Orcs are impaled as a warning to intruders and a distraction to the predators of the wastes.
The Coldain send down exploration parties from Thurgadin into the Eastern Wastes to hunt walrus and yeti upon the icy shores south of the Gretespaign, the western half of the great bridge that connects the nearest isle of the Icy Fingers to Velious. Their hunting camps are scattered along the western shores of the costal shelf.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
4Collected official lore pieces, from in-game and out.
Into the Depths of: Eastern Wastes
Overview of Eastern Wastes Hunting in the Eastern Wastes is ideal for mid-seasoned adventurers new to Velious. Groups of hunting parties can be seen scattered throughout the region, making it easy for lone arrivals in search of companions. Background Lore The eastern half of Velious is a cold inhospitable place, with little shelter for the hardy travelers tha…
Read the full sourceColHis4
…The frost giants make up the largest population in the Eastern Wastes and consider those lands their home. Needless to say they did not take kindly to the children of Brell building a fortress along their northeastern border. And so it was with great surprise that the dwarves woke up one day to find their home under siege by an army of giants.
Read the full sourceColHis3
…There's an old Erudite saying that states, "Dwarves are like time itself, neither can ever remain idle." This certainly proved true for the new settlement. The miners quickly discovered that the hard- packed ice lying beneath the snow of Velious was as durable and malleable as stone.
Read the full sourceThe Supply Run - Eastern Wastes
…Svekk Fangbinder says 'There are several encampments in the eastern wastes that barter for supplies with us monthly. The great divide also has a small outpost of Kromrif who strive to beat the Coldain back into their city of Thurgadin and of course the outposts in the wakening lands. Our last batch of deliveries did not reach their intended targets.
Read the full sourceFurther sources
14Lore that mentions this in passing.
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.
