Paineel
The hidden city of the Heretics on Odus, devoted to necromancy and the god Cazic-Thule, beside the Hole.
- Type
- Zone
- Levels
- 1-60
- Inhabitants
- Decaying Skeletons,Fire Beetles,Bats,Rats,Snakes
- Notable NPCs
- Coriante Verisue and Darton
- Attested in
- EQ1EQ2RPG
- Sources
- 118 texts
Overview
Drawn from On the Town of: Paineel — official article.EQ1Primary · official
Paineel is the city of the Cazicites, the powerful necromancers who once lived among the High Men of Erudin but were outcast due to their unfailing interest in the dark arts. Referred to as "Heretics" by the Erudites the Cazicites relocated to one of the most powerful and naturally magical areas in all of Norrath.
Buried deep into the sides of The Hole, the dark city of Paineel is seldom visited by outsiders. Most die on the journey down before ever seeing the black spires of the stone that marks the entrance to the city; either from being attacked due to mistrust or from the fall into the pit known as The Hole due to not watching their step. Strangers are never welcomed unless they have something desirable to offer. Regardless of the nature of the visit, a sacrifice of blood is required to gain entry.
The city of Paineel offers a sloping, grassy yard where pupils may hone the first of their fledgling skills. Undead guardsmen stand watch at the outer gates, insuring that those in duress can flee back to the city without their would-be killers following them.
Those who graduate from the slopes and ready for a stiffer challenge may enter the caverns of the warrens which lay wedged into the rocky cliffs that encase the yard.
Background Lore
The Erudites had a problem. Some of their people were beginning to practice the dark, corrupt art of Necromancy. The Erudites labeled these misguided mages as Heretics and drove them forth from the city of Erudin.
Overview
Drawn from The Age of Turmoil (Lore) — in-game book.EQ2Primary · mirrored · best available source
Ages of Norrath It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy.
They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought.
They engaged in a civil war not entirely dissimilar to that which they had loathed and fled from back on the mainland. But there was one very significant difference: they did not use swords and bows, but rather magic, and the result was terrible.
Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus.
In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created.
Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred towards one another, their fear of what the last battle had wrought has kept any further conflict at bay.
Source: EverQuest 1 manual
Overview
Drawn from Vazaelle Kaleine, The Mad — compiled history.RPGCommunity article · best available source
Vazaelle was once a mortal who lived amid the Heretics outcast
from Erudin. A devout follower of Cazic-Thule, Vazaelle succumbed to her own zeal and prophetic visions and thereby
abandoned all semblance of sanity. Cazic-Thule offered Vazaelle
her own realm of power, which she twisted into the visage of old
Paineel. Occasionally, she experiences the vision of some unforeseen event, watching (in her own madness) as the strands of the
future seek to affect some unsuspecting mortal. Some say that
Vazaelle Kaleine sometimes acts on her visions, imparting some
Maps
2From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
22Collected official lore pieces, from in-game and out.
The Maps of Myrist — Paineel
Paineel is the city of the Cazicites, the powerful necromancers who once lived among the High Men of Erudin but were outcast due to their unfailing interest in the dark arts. Referred to as "Heretics" by the Erudites, the Cazicites relocated to one of the most powerful and naturally magical areas in all of Norrath.
Read the full sourceThe Hole Uncovered: History Repeats
Finally, the inevitable happened. Ognit channeled just a small amount of energy into the Hatch. It wasn't much, not even enough to kill a moss snake. However this time, the Living Wall began to shudder spasmodically and took on a pale, sickly color. The earthquake that resulted was truly terrifying.
History of the Hole
Two hundred years after Erud left the continent of Antonica to establish Erudin on the continent of Odus, our own ancestors, who have been known to some as Cazicites, grew in power and knowledge of ancient dark arts. The Erudites, once our brothers, criticized us, persecuted us, and eventually drove us out of the city we had helped to found.
Read the full sourceOld Paineel
The great city of Paineel was created to serve as a refuge and home base for us, the Cazicites. We, the practi- tioners of the dark arts, who were so wrongfully and uncere- moniously ejected from our homeland of Erudin, founded the city in the great hole blasted from the ground during the civil war.
Read the full sourceThe Tome of Ages, Volume III
It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland.
Read the full sourceHistory of Paineel
Having fled from persecution by our own kind, and then forced to flee our beautiful Paineel, we rebuilt our city here, not far from its prede- cessor. New Paineel was designed in the image of Old Paineel, but has come to outshine its namesake over time.
Read the full sourceShow 16 more →
History Repeats
Ognit Eznertob, Dabner Drednever and Dagda Icefury had spent the last several days spelunking in the Hole and the ruins of the old city of Paineel. The ruins were an eerie, dusty and dark place. Strange and terrifying sounds echoed throughout the once splendorous city, like wails of torment from souls suffering in eternal agony.
Read the full sourceOgnit Eznertob, Dabner
Drednever and Dagda Icefury had spent the last several days spelunking in the Hole and the ruins of the old city of Paineel. The ruins were an eerie, dusty and dark place. Strange and terrifying sounds echoed throughout the once splendorous city, like wails of torment from souls suffering in eternal agony.
Read the full sourceDark Truth Guild Note
Take this note to Coriante Verisue. She is perhaps the oldest 'living' resident of Paineel. She will, with the aid of her many henchmen, guide you in the perilous craft of Necromancy. Together, combined with the Power of the Heretics, you will grow in power, and one day exert your will upon the common races and take the place that is rightfully yours.
Read the full sourceVazaelle Kaleine - The Mad
…Lifted up by her deity and given her own domain, the power of her madness shaped it into the semblance of old Paineel after its destruction. From her realm, Vazaelle occasionally foresees an event in the future of some unsuspecting Norrathian citizen, whose life will change drastically when that event occurs.
Read the full sourceFrom the Library of Norrath: The Hole Uncovered
…Ognit Eznertob, Dabner Drednever and Dagda Icefury have spent the last several days spelunking in the Hole and the ruins of the old city of Paineel. The ruins are an eerie, dusty and dark place. Strange and terrifying sounds echo throughout the once splendorous city, like wails of torment from souls suffering in eternal agony.
Read the full sourceAssistant Researcher’s Notes, Vol. 1, Halls of Erudin
…While my master mused silently to himself, I took the time to observe my surroundings. I had never been to Erudin before, and I was impressed with the beauty and craftsmanship of the halls, pillars, fountains, and artwork places throughout the city.
Read the full sourceAssistant Researcher’s Notes, Vol. 2, The High Council of Erudin
I will never forget the chambers of the High Council of Erudin. Never have I been in a place where I felt such scrutiny, and indeed, such oppression. I knew that it was here that the Council banished Miragul for practicing the art of necromancy, thereby cutting an entire sphere of knowledge and learning from their studies.
Read the full sourceOgnit Arrested
…Ognit began, "Well, we were all down in the ruins of Old Paineel. In the Hole. And you remember that Wall of Living Flesh that is way down there? Looks like a big face, you know?" Al`Kabor balled his fists at his side. "Fool. Tell me that you were not meddling with The Wall!" Ognit smiled sheepishly and continued, "Well yes. Actually I was to tell you the tru…
Read the full sourceStranger in Qeynos Earron Huntlan,
…Despite the Rune's disappearance from our arcane methods, I myself was still able to translate the Rune and find exactly its purpose if used within a spell or research. This Rune in particular dates back to the Heretic Revolt and the forming of the first Paineel, which I am sure you know has since fallen into rubble beneath the hands of Master Yael.
Read the full sourceHouse of Thule Preview – Miragul’s Nightmare
…As adventurers explore the zone, they will see what looks like remnants of Old Paineel. It's surprising empty, with no sign of living beings anywhere. Delving deeper into Miragul's Nightmare, adventurers will discover the growing madness and despair of the once great mage. They will directly confront Miragul's greatest fears. Background Lore
Read the full sourceRoad to Underfoot: Breaking the Seal
…Many remember the tale of Ognit Eznertob and his friends when they discovered the Wall of Living Stone in the ruins of Old Paineel. Ognit breached that barrier and an army of elemental beings poured out into Odus, creating panic. Those elementals were only turned back by great effort and at great risk.
Read the full sourceThe Age of Turmoil (Lore)
…Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred towards one another, their fear of what the last battle had wrought has kept any further conflict at bay. Source: EverQuest 1 manual
Read the full sourceBat Wings and Snake Fangs
You say, 'Hail, Coriante Verisue' Coriante Verisue says 'Greetings, young one! There are many tasks to be performed aside from your studies to truly harness the powers passed down to us by our ancestor [Miragul]. The most basic of these tasks is the gathering of bat wings and snake fangs from the yard outside our city.
Read the full sourceProtector of the ruins, The Hole
…"After Paineel was built, some of its inhabitants began to research the Wall of Living Stone. It is said that the wall was erected to keep intruders from entering the Underfoot. Giving in to curiosity, the heretics tried to siphon some of the walls power. This caused a weakening in the wall and a seal within it broke creating an opening to the Underfoot. .
Read the full sourceGuild Summons - The Abbatoir
…Take this note to Coriante Verisue. She is perhaps the oldest 'living' resident of Paineel. She will, with the aid of her many henchmen, guide you in the perilous craft of Necromancy. Together, combined with the Power of the Heretics, you will grow in power, and one day exert your will upon the common races and take the place that is rightfully yours.
Read the full sourceCedric Trallus, Stonebrunt Mountains
…"Our spies in Erudin were able to learn that a voyage of Deepwater knights was setting sail in search of Brokenskull Island. Our priests in Paineel had received several visions from the lord Cazic telling of great powers that might be found on this island.
Read the full sourceFurther sources
69Lore that mentions this in passing — the 50 strongest of 69 listed.
Show 38 more →
Community articles
25Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
Show 25 community articles →
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

